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  1. #1
    Player
    Penthea's Avatar
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    Nettle Creidne
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    Moogle
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    Scholar Lv 100
    Quote Originally Posted by Dustytome View Post
    I think part of the issue there was obligatory isolation. You had to be isolated for a lot of the features. The idea behind it could have been fun but the way they did it would likely have been better served as a guild keep with individual player options. For legion they added class halls and I'm not sure how that worked out, but it seemed odd that they focused on making sure mostly strangers saw each other instead of bringing guilds together again.
    Yea I did mention the garrisons had too much functionality but if they were for guilds instead at least players would have been isolated from other groups while being together with their own. But no instead Blizzard somehow thought it was a good idea to give a small town to one player.

    It's kind of funny because players have been asking for guild halls from the beginning and instead they isolate players or group up strangers based on their class. Apparently it's too complicated to understand what a guild hall is (?). Whatever there is to be said of SE, I haven't yet seen them make a habit of introducing massive features that don't align with what players want or need.
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  2. #2
    Player
    Moonlite's Avatar
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    Uldah
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    Midnight Falcon
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    Balmung
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    Pugilist Lv 100
    [QUOTE=Penthea;4113082 Whatever there is to be said of SE, I haven't yet seen them make a habit of introducing massive features that don't align with what players want or need.[/QUOTE]

    Just off the top of my head Tokens, scrips, weekly lockouts, diadem, vermillion, GC restrictions, refusal to design around storage capacity, specialist recipes, hunts.

    I quit WoW a long time ago. But I am told garrisons allowed better leveling and gathering. So no point to leave. No one is asking them to put mining nodes in houses. Next Balmung is a huge server the world isn't that full. You can count the number of players in some zone on your hands. People already afk congregate in a few spots. "Oh No, less people afk in idylshire and uldah." The open world thing is dead once you reach max level. We might as well make people walk to each instance before they can enter.

    Let us also not forget the cross world party finder. Grouping with players you will never see. So SE can keep dead servers open. That's immersive as well.

    Unless SE has some magical fix that makes the current system FAIR for all players. Not seeing another player when I am at a house is not much of a loss.
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    Last edited by Moonlite; 04-21-2017 at 10:53 PM.

  3. #3
    Player
    Penthea's Avatar
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    Nettle Creidne
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    Quote Originally Posted by Moonlite View Post
    Just off the top of my head Tokens, scrips, weekly lockouts, diadem, vermillion, GC restrictions, refusal to design around storage capacity, specialist recipes, hunts.
    Some of those are a matter of opinion and none of those are major expansions features on the scale that WoW garrisons were. Garrisons were central to the WoD expansion, it was literally the flagship feature. Something on a similar scale would be SE messing up flying, seeing as that is a major feature of the HW expansion.

    Quote Originally Posted by Moonlite View Post
    I quit WoW a long time ago. But I am told garrisons allowed better leveling and gathering. So no point to leave.
    There was a point in leaving up until you reached max lvl. WoW's end game has always mostly been about going into instances. The problem people had with garrisons was that players idled at their garrison instead of a hub when they were queueing for them, so places looked empty. It's not just about whether garrisons offered a garden for herbs and all the rest, it was also about how the majority of max lvl players chose to spend their time outside of instances in there. Of course you could definitely argue that Blizzard were at fault for not giving players a good reason to idle elsewhere.

    Of course instanced housing can be done right without isolating players, but my point is that instancing by nature is isolation. Unless SE are careful about it, instanced housing could just replace one problem with another. Yea maybe I'm being too negative about the idea of it, but I was excited as hell for garrisons and it ended up being one of the worst things to happen to WoW. So yea the idea of making all housing in the game instanced just irks me because of it.

    Quote Originally Posted by Moonlite View Post
    Let us also not forget the cross world party finder. Grouping with players you will never see. So SE can keep dead servers open. That's immersive as well.
    This really has very little to do with housing. Even less so than WoW garrisons. I mean we may as well start arguing that a line of blue dots at the entrance of a zone isn't immersive.
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  4. #4
    Player
    Moonlite's Avatar
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    Midnight Falcon
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    Balmung
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    Pugilist Lv 100
    Quote Originally Posted by Penthea View Post
    This really has very little to do with housing. Even less so than WoW garrisons. I mean we may as well start arguing that a line of blue dots at the entrance of a zone isn't immersive.
    The point is you seem to desire to see other players. You don't like players hanging out inside instances. The MMO of real communities were dead the instant they made cross server groups. What does it matter if you see someone standing in front of a house? Core game play is instanced players just don't have to see each other. You seem to think game play should be designed around the idea that players should idle next to each other.

    Players in instanced housing has nothing to do with housing or garrisons. If gameplay is designed that open world interaction is pointless. Which it is currently in FF14. Once you have reached a certain gil amount you would never have to see another player outside an instance. Hell Once MSQ has everything unlocked you have zero reason to be outside. That is not the fault of instanced housing.

    Instanced housing doesn't need to be done right. You have an instance, players have a house period. If developers can't convince you to go outside that is a game play flaw not a house flaw.
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  5. #5
    Player
    Penthea's Avatar
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    Quote Originally Posted by Moonlite View Post
    Instanced housing doesn't need to be done right. You have an instance, players have a house period. If developers can't convince you to go outside that is a game play flaw not a house flaw.
    I realise I have double posted now but I can't believe someone has just said this. Instanced housing doesn't need to be done right? What?

    Well if that's what you want your wish has already come halfway. Apartments are instanced and they're most certainly not done right at all.
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