Not sure if sarcasm but for some players a small instanced outdoors area will not feel immersive to them at all. Which is understandable. My Garrison in WoW sure as hell didn't make me feel immersed for that very reason. It really felt like an outdoors indoors.
I find half of the Ward being taken by the same two people who just have their houses and yards empty while they wait to flip the houses for 3x their original price to be more unimmersive. I'll gladly take instance housing over that any day. :P
It's not particularly small. It's impossible to capture the sheer massive size of the housing plots in WildStar, to be honest, especially after the masters of visual manipulation have worked their magic.
The point to take away from those screenshots is that they started from a completely bare, flat, huge plain and were able to build up through their own artistic expression incredible environment designs. You can build a house custom using your own ingenuity. You can use one of the premade houses and decorate simply. You can design your own little world if you so choose. You can even populate it with NPCs or creatures or turn it into a large community hub that players visit regularly for rp. And honestly those screenshots were just the first few examples I saw poking through the "wildstar housing" tag on tumblr. To me, the benefits of instanced housing are clear beyond question.
Last edited by Naunet; 04-19-2017 at 09:20 AM.
You're missing the point. The thing with garrisons in WoW was no one could visit your one unless you were in the same party. Unless you did that you only ever saw npcs so the area quickly felt like anything but alive. In FFXIV you can see other players in the residential district without needing to even know them at all. I know players who made friends with their neighbours and even joined their fc. That being said you don't usually see many players because most of the time they're elsewhere in the game doing dungeons, etc.
As for wards being half empty because of house flippers, my impression is that most realms aren't quite as bad as this. Moogle certainly is not. There is a housing problem across all servers but it can manifest differently due to things like population, how old the server is, server economy and what region it is intended for.
Yea all that is seriously cool but my experience in WoW has very much coloured my view on instanced housing. I don't mean like apartments, I mean when the outside and inside are both instanced. I can most certainly see the great deal of advantages it can provide, but there are some downsides as well.The point to take away from those screenshots is that they started from a completely bare, flat, huge plain and were able to build up through their own artistic expression incredible environment designs. You can build a house custom using your own ingenuity. You can use one of the premade houses and decorate simply. You can design your own little world if you so choose. You can even populate it with NPCs or creatures or turn it into a large community hub that players visit regularly for rp. And honestly those screenshots were just the first few examples I saw poking through the "wildstar housing" tag on tumblr. To me, the benefits of instanced housing are clear beyond question.
Garrisons in WoW greatly isolated people from the game to the point that major hubs looked more noticeably empty than before. Part of this was due to the role they played in the game itself but another big part was the fact that they were instanced (actually phased, which is similar to instancing). It was ironic that a huge amount of players were all in the same location in the game but never saw each other because they were in different instances. It was such a huge disaster that garrisons got a massive amount of hate and an enormous amount of players are entirely against any sort of housing to be brought into the game again.
I'm not saying I don't want to see any instanced housing similar to Wildstar or WoW, but I have seen it go horribly wrong so I would be very concerned if SE considered doing similar.
Garrisons are not at all housing - especially when compared to WildStar. The housing community in WildStar is incredibly open and interactive and you definitely don't feel like you're on your own in a little private world. Housing in WildStar also isn't meant to be a quest/mission hub, like Garrisons were designed. In WildStar, the community developed out of people sharing ideas, folk building interactive housing plots (obstacle courses, mazes, dueling arenas, freakin' mini golf, roleplay hubs of a zillion varieties, even a couple literal MALLS), and player-run events. It's intrinsically tied to the community and not NPCs. I can only imagine the wonders that Communities will do for WildStar housing (being able to link multiple plots together visually); it's going to be amazing.
That's something that FFXIV should strive for!
That literally describes housing. XD
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