Quote Originally Posted by Endeleon View Post
I'm a little at a loss as to why infinite wards is infeasible?
It's because the housing wards are zones (insides houses are instances, but the wards themselves are equivalent to zones). Each server has 3 areas, each with 24 wards (12 + 12), so 72 different zones which totals considerably more than every other zone combined.

But then if you multiply it by 64 servers, that's 4,608 zones, just for the current housing, each of which has to run all the time.

Unfortunately this design does appear to have made it hard for SE to scale up/add more housing (it took just over 2 years to add wards 9-12, they know we want more housing so if they could have added sooner I feel fairly sure they would have).