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  1. #1
    Player
    Gemina's Avatar
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100

    [suggestion] A concept/suggestion involving LBs and healer optimization

    A recent thread in the general discussion forum sprouted this idea, and I am curious to your thoughts, feedback, and criticism. Thread can be found here:
    http://forum.square-enix.com/ffxiv/t...t-Break-system

    In short, the thread refers to changing up LBs to increase their utility and I kind of changed it up entirely and proposed to keep the group LB system as is, and instead implement an additional general action that gives each job it's own unique limit break. The idea came from that I feel it is a bit unfair that tanks and healers so seldom get to use their LBs, and as a result may not be ready to when the situation calls for it.

    Similar to our current LB system, these individual LB gauges fill based on the actions of the player, favoring offense. It serves to reward the player for playing well with a unique ability to their role and job. DPS are not left out, and still get their own unique LB, but to balance things with the current monopolization of the LB system, theirs are less powerful when compared the healers and tanks. To compensate, they get to use theirs more frequently since the gauge favors offense. So they too are rewarded for optimizing their rotations.

    For healers and tanks, all actions contribute to the gauge, but something like low level heals for healers, and flash for tanks generate very little. While actions like switching stances and using offensive spells and mitigation cooldowns contribute a modest amount to the gauge.

    The limit breaks themselves are nothing too powerful, but without question very useful and come with a really cool animation. It gives two gauges for tier 1 and tier 2 LBs. Tier 2 should not be a stronger version of tier 1, but rather a second ability that is more rewarding than the first.

    In search of a diplomatic route to encourage all players to try and optimize while having fun doing it, I thought that something like this might be a step in the right direction, and the idea of giving a player a cool abilities to use by filling their own gauge goes back to the earliest fighting games, if not before. And iirc, very well received.
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  2. #2
    Player
    Tint's Avatar
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    Karuru Karu
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    Shiva
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    Fisher Lv 100
    healer optimization is UYBHSATT? also favoring damage over healing is a really bad thing. healing always comes first, rewarding dpsing more than healing might be a step in the wrong direction.

    i like your idea of a personal LB in general, but shifting the roles even more?

    i would like a system wich rewards me for proper healing, no overheal, pre-castet heals for big hits. and the LB should be a healing LB, not another damage gimick. a powerfull HoT would be nice, can be used to actual heal through rough phases or to go into cleric and don't have to worry about healing for a while.

    encouraging heal-only healers to dps with a damage LB seems also not very logical to me.

    what if the LB bar goes down if you are staying around (while in battle), doing nothing but overheal? xD
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    Last edited by Tint; 04-03-2017 at 10:14 AM.

  3. #3
    Player
    Gemina's Avatar
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    Gemina Lunarian
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    Quote Originally Posted by Tint View Post
    healer optimization is UYBHSATT? also favoring damage over healing is a really bad thing. healing always comes first, rewarding dpsing more than healing might be a step in the wrong direction.

    i like your idea of a personal LB in general, but shifting the roles even more?

    i would like a system wich rewards me for proper healing, no overheal, pre-castet heals for big hits. and the LB should be a healing LB, not another damage gimick. a powerfull HoT would be nice, can be used to actual heal through rough phases or to go into cleric and don't have to worry about healing for a while.
    It will work that way. I never said the LB for healers would be a damage based one. All actions fill the individual LB. In the case of heals, the more they heal for, the more the LB gauge fills. So in the case of over healing, it won't fill that much at all, and in the case of recovering from a tank buster like you mentioned, you will without question get the full benefit, and even more so if the heal is buffed by another ability like Divine Seal or Fey Illumination.

    The LB for healers will still be heal/buff based ones as I did mention that they are still role-based LBs, and if heals only healers want access to them to do what they love so much, they are going to have to add DPS to their repertoire.

    Quote Originally Posted by Tint View Post
    encouraging heal-only healers to dps with a damage LB seems also not very logical to me.
    It would be illogical. Sorry if I was not more clear that the LBs are still role-based just like the current system has it. Literally no different from our current LB system except less powerful.
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