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  1. #21
    Player
    Okita's Avatar
    Join Date
    Jun 2015
    Location
    Ul-Dah
    Posts
    37
    Character
    Niko Belle
    World
    Tonberry
    Main Class
    Bard Lv 90
    Quote Originally Posted by Altena View Post
    Cool on paper but considering current balance issues I don't think adding special effects on the LB's of certain jobs would be advantageous to that balance..

    I mean it's cool in theory though you might as well just give every job a new high-CD skill without having to add another battle mechanic to the game.

    Limit breaks are party wide for the very reason that it's a "shared" action that can be decided upon how to use it.. Giving everyone a personal LB is just the same as giving everyone a new high-CD skill.
    I still feel like the LB system right now is just too simplistic. Absolutely nothing special about a PLD LB compared to a DRK LB and its quite unfortunate since there is indeed an opportunity to make it something more interesting.
    (0)

  2. #22
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Unfortunately, simplistic is what you need for a mechanic like LB. It's a mechanic that's usable once per fight, so we'd go from seeing only damage limit breaks being used to only ninja limit breaks being used or something.

    I understand the intention, but this just isn't a mechanic that'll translate well to MMOs.
    (0)

  3. #23
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Altena View Post
    Cool on paper but considering current balance issues I don't think adding special effects on the LB's of certain jobs would be advantageous to that balance..

    As for the personal LB suggestion - many jobs do have "personal LBs" in a sense already..

    Benediction.
    Holmgang.
    Hallowed Ground.
    Living Dead.
    Perfect Balance.

    Just to name a few...
    Those still remain strong abilities on a very long CD. The LB would be stronger than these, just not as strong as an LB3. And I wouldn't underestimate the reward in of itself with really cool animation that would be exclusive to the job.

    Quote Originally Posted by Altena View Post
    All you are suggesting with personal LB's is to add another skill tied to a "cooldown" of sorts (in the way that you have to fill the LB bar up before using it) that gives you a one-off strong "whatever your role does" action.
    If you think that is all I am suggesting you are misreading the entire intention of it. I am not even say this would work, but the idea is to reward players who optimize their roles. Other things can be granted such a higher exp yield from mobs that take damage from said LBs, increased drop rate, etc.

    Quote Originally Posted by Altena View Post
    I mean it's cool in theory though you might as well just give every job a new high-CD skill without having to add another battle mechanic to the game.
    No, that is not the same thing. We already have the problem of useful abilities on player's hotbars collecting dust. The idea is to get them to use these skills.

    Quote Originally Posted by Altena View Post
    Limit breaks are party wide for the very reason that it's a "shared" action that can be decided upon how to use it.. Giving everyone a personal LB is just the same as giving everyone a new high-CD skill.
    The problem remains that healers and tanks still rarely get to use theirs. :|
    (0)

  4. #24
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by basketofseals View Post
    Unfortunately, simplistic is what you need for a mechanic like LB. It's a mechanic that's usable once per fight, so we'd go from seeing only damage limit breaks being used to only ninja limit breaks being used or something.

    I understand the intention, but this just isn't a mechanic that'll translate well to MMOs.
    If you understand the intention of it, then you would know that this doesn't limit the system to having only a ninja do them. In this system, everyone should be using their limit breaks.
    (0)

  5. #25
    Player
    SigmaOZ's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    749
    Character
    Sigma Alpheratz
    World
    Faerie
    Main Class
    White Mage Lv 99
    I'll call them Limit Break Level 4!...

    Bard's LB4 will revive the entire party like it did before it was crippled!...
    (0)

  6. #26
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Mmm. I think I'll pass. The purpose of Limit on tanks for example, is mitigation, as their role is to protect people. It is too OP having extra effects. On the other hands, makes the limit break of tanks and healers more frequent and not only on specific situations. Tanks on some duties like Bahamut teraflare or Alexander judgment is too few, and for healers is like "Oh shit" button.

    If we need upgrade the LB system, I will say for a job unique LB on all levels, not only level 3. At least the animations. And more use to the tanks and healer LB.
    (0)
    Last edited by Xlantaa; 04-03-2017 at 04:41 PM.

  7. #27
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i think the lb system is a joke as it stand right now, let's face it, it's one mechanic we save for rare occassion. tank lb have very limited usage, same for healing lb (exept when the group wipe, but that another trouble) we end up using mostly dps lb.

    the idea behind is nice, but i feel it's lackluster and need more work on it.
    (0)

  8. #28
    Player
    SigmaOZ's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    749
    Character
    Sigma Alpheratz
    World
    Faerie
    Main Class
    White Mage Lv 99
    Actually it makes sense to gain another Limit Break bar and of course additional effects!...

    Why!?... The reason being that as level cap increases Limit Breaks must also become stronger or we would end up with a Lustrate at level 60 which does wimpy healing compared to what it did at level 50 before being weakened!...
    (0)

  9. #29
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Okita View Post
    ~snip~
    Sounds cool, but kills party composition even more than player's mentality on raids.
    (0)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  10. #30
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    As a few people have pointed out, tanks and white mages already have their own mini-limit breaks, which somewhat makes up for the fact that they rarely get to use a limit break in most content. I suspect that's not a complete coincidence.

    I see a lot of problems with adding more effects to limit breaks, though. Aside from the obvious issues like favoring a particular class for their LB, I feel like it would cause a lot of unnecessary conflict. No tank or healer is going to LB right now unless it's going to save the party, but what if WAR's LB had an offensive buff? Maybe WARs would considering using LB at LB1 or LB2, thus a.) decreasing the limit bar for later in the fight when it might be needed and b.) annoying people playing other jobs who feel their LB would have been better. As it is, I already have MNK friends who refuse to LB because they don't like risking losing their GL stacks, and if that is going to be an issue I can't imagine if the difference actually matters.
    (0)

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