I still feel like the LB system right now is just too simplistic. Absolutely nothing special about a PLD LB compared to a DRK LB and its quite unfortunate since there is indeed an opportunity to make it something more interesting.Cool on paper but considering current balance issues I don't think adding special effects on the LB's of certain jobs would be advantageous to that balance..
I mean it's cool in theory though you might as well just give every job a new high-CD skill without having to add another battle mechanic to the game.
Limit breaks are party wide for the very reason that it's a "shared" action that can be decided upon how to use it.. Giving everyone a personal LB is just the same as giving everyone a new high-CD skill.
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