Quote Originally Posted by Okita View Post
Precisely what my FC mate was talking about. Atm, at LB 1/2, tank and healer LBs are pretty much useless. The defense provided by the tank LB before LB3 is negligible and if a healer LB's before LB3, he's probably trolling. It would be great if they offered a unique buff of sorts to try and cut down the monopoly on the LB held by the DPS classes.
In 4-man content, LB2 by the tank or healer can be quite useful if the group is in trouble. IIRC tank LB2 is like an Adlo crit+deployment tactics from a SCH, and healers restore 80% of health for free. I believe the general rule is: if boss health > party health then either the tank or healer should LB2 and who gets it between these two is contingent on the healer's mana pool. In 8-man they could still be helpful depending on how many players and which jobs are still up, but otherwise only a fully charged LB gauge in very certain situations warrants their use by these two roles. IOW, practically never in the content I run, but can't speak for relevant raids and savage content. EX primals still favor DPS LB3 from my experience as well.

I feel the implementation of a personal LB is a great opportunity to reward players for their skill. Like I suggested, no need to make them crazy powerful, but good enough and with a cool animation that players will strive to fill their gauges so they can use it.