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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Okita View Post
    It would be great if they offered a unique buff of sorts to try and cut down the monopoly on the LB held by the DPS classes.
    The issue is that LBs are shared, so only one person would ever get to LB: The one whose LB adds the most damage to the raid, whether through direct damage, buffs or a combination of the two. That is the precise reason why melees largely have a monopoly on it (and why ranged DPS get it in dungeons).

    To solve this issue, LBs would have to be taken from the group and become a personal thing. Then however they screw with job balance - If two jobs have the same contribution outside of LBs, the one with the better LB is picked. At least, though, you'd ensure that everyone who does get picked gets to LB ever so often.
    (0)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zojha View Post
    The issue is that LBs are shared, so only one person would ever get to LB: The one whose LB adds the most damage to the raid, whether through direct damage, buffs or a combination of the two. That is the precise reason why melees largely have a monopoly on it (and why ranged DPS get it in dungeons).
    I think most players know why DPS jobs have the monopoly with LBs. It just makes more sense for them to use it the majority of the time. Therein lies the issue. Tank and healer roles rarely get to use theirs, and when the time comes, they might not even have it on their cross/hotbars.

    Quote Originally Posted by Zojha View Post
    To solve this issue, LBs would have to be taken from the group and become a personal thing. Then however they screw with job balance - If two jobs have the same contribution outside of LBs, the one with the better LB is picked. At least, though, you'd ensure that everyone who does get picked gets to LB ever so often.
    Keep the group LBs as is. The LB3 should still be game-changing powerful. Instead introduce a new general action that gives players their own personal LB that builds based on their actions, favoring offense. This would mean tanks and healers can further optimize their roles by adding DPS to their repertoire, and the LB rewards these efforts by what they do best: a free single target/group heal/buff for healers, and a strong defensive/offensive buff for tanks. DPS will get theirs too, but will be less powerful/provide less utility for them in comparison to tanks and healers, but will still be balanced because filling the gauge will be easy for them due to it being based on offense, thus be able to use theirs more frequently. Basically, they harder they kill, the more they get to use their own LB.

    Special and unique abilities are very rewarding to use, and make combat a hell of a lot more interesting. I am turning this into my own request as well.
    (2)