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  1. #1
    Player
    Okita's Avatar
    Join Date
    Jun 2015
    Location
    Ul-Dah
    Posts
    37
    Character
    Niko Belle
    World
    Tonberry
    Main Class
    Bard Lv 90

    [Suggestion] Increase the difficulty of ranked hunts!

    There is a problem at the moment where players are becoming quite nasty towards each other when hunting due to "early pulls". The hunts are dying too quickly these days, especially the level 50 A Rank hunts, which can easily be soloed off these days.

    These hunts were meant to be challenging, particularly the S Ranks. Sadly however, they are not in anyway strong enough to last even 1 minute. S Ranks die within 30 seconds of spawning, thus catering to those with the most efficient hunting linkshell.

    I would be nice if the Hunts were made stronger and more fight mechanics were put in place to give a fun challenge to the players.

    It would also be nice if a super rare (like Legendary Hunt or something like that, I dont know ) would spawn every now and then, giving players a good challenge as well as some rare loot (sort of like the emergency mission in Diadem/ Odin fate)

    Right, I will stop rambling right now. I'd like to know what do you guys think
    (4)

  2. #2
    Player
    Red_Mage_87's Avatar
    Join Date
    Aug 2013
    Location
    U'ldah
    Posts
    74
    Character
    Cogorh Morr
    World
    Coeurl
    Main Class
    Summoner Lv 60
    I like the idea, if the devs set it up to almost mirror FATE parameters but with a specific Hunt symbol that does not show up on the full map but does show on the HUD kind of like an Odin style FATE symbol. It would help with finding the hunts without actually making it too easy and also helping players that have not yet or not willing to join a hunt LS. I do think that an adjustment needs to be made to the hunts in order to compete with the increase in ilvl that players have now and moving forward. Also if they want to mix it up a bit, they could have a rare hunt that could show up in any zone(maybe one that travels the inter-dimensional rift HINT HINT) for a little extra prize or accomplishment.

    Just my thoughts on it.
    (0)

  3. #3
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    What if killing rank A hunts had a chance to make the ground swallow surrounding players into another area with an additional monster
    (0)

  4. #4
    Player
    Kaliac's Avatar
    Join Date
    Jan 2016
    Posts
    7
    Character
    Kalia Celekraes
    World
    Tonberry
    Main Class
    Archer Lv 70
    For the 2.x and 3.x A and S rank hunts, have their HP scale up for each player that hits it, up to a certain cap.

    For example if 20 people hit it, it will have the HP as if it was a 20 man raid boss.

    At the moment for S and A ranks even if you get there in time, they don't have enough HP to survive long enough to get enough hits in for the max reward.
    (0)
    Last edited by Kaliac; 06-25-2017 at 08:59 PM.

  5. #5
    Player
    Ozz's Avatar
    Join Date
    Jul 2012
    Posts
    94
    Character
    Complaints Department
    World
    Tonberry
    Main Class
    Botanist Lv 60
    Great idea, give the old S and A ranks the same HP as 4.0 hunts at least.
    (0)

  6. #6
    Player
    Asmund's Avatar
    Join Date
    Jul 2017
    Posts
    4
    Character
    Asmund Rygnestad
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Meh would rather not, if I wanna clear an old hunt with a few friends versus joining a hunt LS I'd prefer my friends. The LS on my server is so active that you can expect a little over or under a hundred people to show up if you post a hunt, it gets really chaotic and getting almost a hundred people to wait for pulls is impossible.
    (0)

  7. #7
    Player
    Inelastic's Avatar
    Join Date
    May 2012
    Posts
    24
    Character
    Katherine Mewgles
    World
    Cactuar
    Main Class
    White Mage Lv 90
    I don't know about that. S rank and boss fates just have far too many people that show up. I see too many melee getting smashed by mechanics that are easily avoidable because they either can't see it or get stuck in lag hell. Not to mention that every one of those I go to virtually all of my party members are greyed out, off my screen, so I can't heal them. Last Ixion fight I went to I watched as all my party members died, but I couldn't do anything until the fight ended and people started to clear enough for me to see them on my screen before I could res any of them.
    (0)