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  1. #1
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90

    Aethernets (breaks immersion)

    It might only be me but they really ruin the sense that you're in a city. I know they wanted to make everything really fast in FFXIV but this is one thing I've never liked. Were a lot of people asking for aethernets to travel in seconds? Just feels like they make the cities too small and you never get a real sense of the city. For example Ishgard is basically Forgotten knight, crozier, and astrologicum. But if we actually had to move around we would move around other areas to get to other areas.

    Just feels like one of those things that are here to stay but was a bad decision.
    (2)

  2. #2
    Player
    Rymm's Avatar
    Join Date
    Jul 2016
    Posts
    901
    Character
    Rymmrael Bhaldraelwyn
    World
    Lamia
    Main Class
    Paladin Lv 90
    You don't have to use them if you don't want to.
    (66)

    ~ My FF14 IG account ~
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  3. #3
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    I hate it when people use their own perception as a basis of fact...

    If you feel that it makes the city small, then don't use them. The cities will forever be small no matter who you talk to, because games have a limited sense of exploration mechanically.
    (25)



    Baby, tell me, what's your motive?

  4. #4
    Player
    Arutan's Avatar
    Join Date
    Dec 2016
    Posts
    1,513
    Character
    Drae Wellenbrecher
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ErryK View Post
    The cities will forever be small no matter who you talk to, because games have a limited sense of exploration mechanically.
    I dunno but in GW2 they felt pretty huge to me
    (0)

  5. #5
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Fast travel in any game is definitely something that is immersion breaking in my opinion, I will grant you that.

    However, the alternative is having to physically walk everywhere like back in FFXI (the few teleports notwithstanding) and given the option, I'll stick with the immersion breaking fast travel because it's just far too convenient.
    (17)

  6. #6
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,359
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    You can always just not use them. If they wanted they could make the athernet system cost 10X the gil cost
    (1)

  7. #7
    Player
    Atlas-04's Avatar
    Join Date
    Nov 2013
    Posts
    232
    Character
    Atlyss Sol
    World
    Goblin
    Main Class
    Dancer Lv 100
    Well the new city coming in SB will be entirely seamless and even have open rooftops. That is a step in the right direction.

    Also while having a massive city is great for a sense of the world, Do you want to spend god knows how many minutes walking from place to place just trying to get simple stuff done? It will add up to hours of time wasted just for the sake of a big city. I am personally fine with a cut down city. Just use the horizon to display how big the city is, no need to be able to go everywhere.
    (0)

  8. #8
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Atlas-04 View Post
    Well the new city coming in SB will be entirely seamless and even have open rooftops. That is a step in the right direction.

    Also while having a massive city is great for a sense of the world, Do you want to spend god knows how many minutes walking from place to place just trying to get simple stuff done? It will add up to hours of time wasted just for the sake of a big city. I am personally fine with a cut down city. Just use the horizon to display how big the city is, no need to be able to go everywhere.
    This got me thinking: With PS3 support no longer a thing, will they make each city a single zone again like 1.0?
    (0)

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lucke View Post
    This got me thinking: With PS3 support no longer a thing, will they make each city a single zone again like 1.0?
    Would be no problem with the 1.0 cities, because the devs would only have to add the removed tunnels and stairs again.
    But Ishgard maybe not, because it was designed as 2 seperated zones. There is much more missing than just tunnels and stairs.
    (0)

  10. #10
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Felis View Post
    Would be no problem with the 1.0 cities, because the devs would only have to add the removed tunnels and stairs again.
    But Ishgard maybe not, because it was designed as 2 seperated zones. There is much more missing than just tunnels and stairs.
    I don't think it would be possible at all, because there are locations that were present in 1.0 that are no longer present in 2.0, but also locations present in 2.0 that aren't present in 1.0 in the three main cities. They would need to redo the entire physical map as well as the visual map. Though does depend on how big their map/location team is, if they're sizeable then they can afford to do it, but as far as I know, they're not likely to build maps as two-parters 4.0 onward.
    (0)

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