


Was this a reply to DeadRiser? Cuz u cant level a crafter class any better in the strongholds lol.
On-topic: it would be nice to be able to buy anima with seals, tho it needs to be pretty expensive, 100 seals for 1 anima?
Last edited by Masamune1004; 12-05-2011 at 09:04 PM.



Hehe thanks for the backup support guys xD



With mounts and airships, there's really no need at all for anima now. I'd prefer they remove it entirely.



Why though? We have leves that take up way too much time to get from point A to point B. Traveling on Chocobo is great and fast, but I don't think we should get rid of Anima. I could see this removal happening when the maps get smaller, but right now is just meh. I know I wanted the complete removal of anima before but now I realize it effects a lot of what we do. Seeing as your geting higher on culinarian, you will see that it's cheaper and more rewarding to grind "local leves" than going off of basic synths.



I can understand a bit why someone would want to cut the instant teleporting, but at the same time, I just can't see what's so bad about it. Really, after the introduction of mounts and airships, anima became far less necessary than it was, and it's all good.
Relying exclusively in instant teleportation to get anywhere was really bad. Now we can realistically move between the city states or going from a city state to dungeon without teleporting, and we also can teleport if we are in a hurry, doing local leves or going to somewhere on the other side of the map.
The point here is: Mounts, Airships and instant teleportation can coexist just fine.
And, let's face it: While it's cool going around, exploring and having fun on our chocobos, it also becomes a pain when all we want is get there and start killing things but we first have to take a 10 minute trip to town, then lose another 5 minutes waiting the airship, and then 10 extra minutes going to a new camp. Losing so much time just to move around, while can be fun when we do have plenty of time, is a HUGE loss for casual players and is the kind of thing that drives them away. And before we start on the whole casual argument, I'm talking about people that play 1-2 hours daily, for example.
So, what exactly do we gain by abolishing the system entirely? And why can't we at least tweak it a bit, as well?
Heck, they could do stuff like reducing anima generation / max anima and offer anima potions on GCs, so we have to work to get them if we want easier teleportation, for example.
Last edited by AdvancedWind; 12-06-2011 at 01:59 AM.



I'll say what I told someone in another thread:
When I do my blacksmith and armorer leves in Limsa, and have to turn them in at the various camps in La Noscea, I'll usually teleport to Bald Knoll first (favorited location, of course, so it costs less Anima), and then from there, I travel on chocobo to Skull Valley, then Iron Lake, then Bloodshore, and eventually loop back around to Limsa. As long as I don't have any other leves to do at the camps and don't get mauled by Kobolds or Raptors along the way, I can usually cover all the areas I need to go to in about half an hour, give or take several minutes.
Now, I know what you're thinking: half an hour is still a significant amount of time. But remember, for every 1 Anima you spend, it takes 4 hours to get it back. That means if you travel from one area to a camp in another area (say, from Ul'dah to Camp Bloodshore) and don't have it as a favored location, you'll spend 6 Anima - a whole 24 hours worth.
With that in mind, I try to keep a favored location in each major area, so I can warp to it and then just use my chocobo to go to the other camps in the same area. I think right now, I have Bald Knoll, Broken Water, and Dragonhead (I think, maybe Glory, I can't remember) as my 3 favored locations - Bald Knoll because it's a good starting point to loop around La Noscea when turning in leves, Broken Water for Ifrit and Zaharak, and Dragonhead(?) for Dzaemel Darkhold and Natalan. Also, setting your home point in a strategic location can help, though I usually have mine set for Ul'dah.
As for the Black Shroud area, I used to have the camp near the Thousand Maws of Toto-Rak favored, but since I never go there anymore and hate traveling the Black Shroud and Gridania in general (seriously, I can't wait for them to change the map; right now, it feels more like a series of trenches rather than a forest...), I'll usually save my Anima-splurging for those camps, if I really need to go there.
All that aside though, I wouldn't mind SE getting rid of Anima and making all teleports free, or having some sort of Grand Company consumable item that restores Anima, but I think it's fine the way it is now, especially considering that the person with the most Anima in a party can "carpool" for everyone else if necessary. I find it a hell of a lot easier getting around in FF14 than it was in FF11, anyway... I hated how slow-paced that game was... ><
Last edited by Tetsaru; 12-06-2011 at 06:36 AM.



Haven't read any answers to this thread, but my opinion:
It's a great idea
I don't want to get rid of anima, I think it is useful and makes sense.
But it's really growing back extremely slow..
And since it's way harder to gain company marks than Gil, it will still be not too easy to get some anima back.




I like anima in the game and would be in favor of the OP's idea of allowing us to purchase it for seals (or Gil for that matter).
Mostly I am able to be careful and plan out my use of teleports so I don't run out. Sometimes I get low and have to Chocobo and airship it a bit more but in general it works just fine for me.
There is one exception, local crafting guildleves. These things need to be changed so I can pick up 8 level 40 alchemy leves at a time and deliver them to ONE camp. I wouldn't even mind having to return and pick up 8 more and then teleport to a favored camp and turn in those 8 again.
I really wish they would change it so I could hold 8 DoW/DoM leves, 8 DoL leves, and 8 DoH leves at one time...



Agreed. I never understood why DoH leves stacked with DoW/M leves...There is one exception, local crafting guildleves. These things need to be changed so I can pick up 8 level 40 alchemy leves at a time and deliver them to ONE camp. I wouldn't even mind having to return and pick up 8 more and then teleport to a favored camp and turn in those 8 again.
I really wish they would change it so I could hold 8 DoW/DoM leves, 8 DoL leves, and 8 DoH leves at one time...
And not having to travel out to multiple camps just to turn in crafting leves would be nice... but the completion SP, materials, and Guild Marks usually makes it worth it in my opinion.



I think this is a good idea. There might need to be a limit on how many you can use a day, for example, max of 4 potions per 24 hours, which based off the op's example, would equal 20 anima. That's just an example, and restrictions might not be needed, and could be easily set by the cost of the potion itself.
Work To Game on YouTube [Guides, and More]...
https://www.youtube.com/c/worktogamevideos
Host on AetheryteRadio... Boom City!
Petition for Microsoft to allow XIV with cross system play:
https://www.change.org/p/phil-spence...atform-servers
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




