All I gather from this thread is ample reason why we shouldn't bother making open world content a thing.
Keep it all instanced, less quarrel.



All I gather from this thread is ample reason why we shouldn't bother making open world content a thing.
Keep it all instanced, less quarrel.
Open world content is perfectly fine. An expectancy to do absolutely nothing and still get the rewards is not. We need more open world content, and less laziness. It's things like this that makes me wish mobs were claimed like in XI



Which is easily solved by making it instanced. You start the instance, do the work, get the reward. And everyone else can start their own instance, do the same work and get the same reward in turn. Whoop-dee-doo, fairness. Can't leech either unless the people you're playing with are okay with that.
You're just feeding more reasons why it shouldn't be a thing. Keep rambling if you like, but everything you say just hurts your own point.
I honestly don't see how saying people should actively hunt is killing Open World content, instead of telling people to actually do the open world content? Leeching off the people doing the content is killing the content. Why should they add more Open World if only a few people do it, so the many sitting in their homes can go out only to try to get rewards for doing nothing?Which is easily solved by making it instanced. You start the instance, do the work, get the reward. And everyone else can start their own instance, do the same work and get the same reward in turn. Whoop-dee-doo, fairness. Can't leech either unless the people you're playing with are okay with that.
You're just feeding more reasons why it shouldn't be a thing. Keep rambling if you like, but everything you say just hurts your own point.
Last edited by Settiesama; 04-06-2017 at 10:29 PM.



To be honest, I'm glad they did away with that. While I suppose it sucks for hunts, it doesn't suck for things like expansion, when the game is more populated and everyone is killing the same mobs for the same quest. It makes FFXIV's design choice so much better.
Game becomes completely hub based, not too dissimilar to Monster Hunter and Phantasy Star. While some might like that, I'm equally glad this wasn't done. There are just so many places that you can visit without having to choose a mission to visit there. Not to mention this massively kills socialization.Which is easily solved by making it instanced. You start the instance, do the work, get the reward. And everyone else can start their own instance, do the same work and get the same reward in turn. Whoop-dee-doo, fairness. Can't leech either unless the people you're playing with are okay with that.
You're just feeding more reasons why it shouldn't be a thing. Keep rambling if you like, but everything you say just hurts your own point.
If people are seriously so bent out of shape about hunts and the rewards, go use the hunting board. Seals for doing guaranteed mobs at your own pace every day, as well as weekly, without having to worry about other people. Or simply do the other methods of getting the things you want. Not that much is gated only behind hunting seals.

Interesting clash of ethics. Firstly, you have the consequentialists reviewing the outcome: "Regardless of the rules the outcome is unfavorable. Pulling early causes grief." Secondly, you have the deontologists who review only the rules: "As long as you follow the rules, the outcome is irrelevant. Pulling early is within the rules."
Should we differentiate between what is good and what is right or are they one and the same?
You missed the third group, those of us who don't actually care that it is within the rules, but instead feel insulted by hunting a mob, gathering our group to kill, only to be expected to wait before killing, continuously wait, and then called out with abuse by those who weren't hunting in the first place for early pulling, even if 15-20 minutes has passed.Interesting clash of ethics. Firstly, you have the consequentialists reviewing the outcome: "Regardless of the rules the outcome is unfavorable. Pulling early causes grief." Secondly, you have the deontologists who review only the rules: "As long as you follow the rules, the outcome is irrelevant. Pulling early is within the rules."
Should we differentiate between what is good and what is right or are they one and the same?

The innocent "virtuous man (or woman)". Third group.You missed the third group, those of us who don't actually care that it is within the rules, but instead feel insulted by hunting a mob, gathering our group to kill, only to be expected to wait before killing, continuously wait, and then called out with abuse by those who weren't hunting in the first place for early pulling, even if 15-20 minutes has passed.
No matter what the case, no matter how long you wait. If you pull, you're considered to be pulling early. As the group who finds it, you can't win with people, because you're considered selfish and grievers. I'm sorry, but I view it the other way. The ones grieving are the abusive shouters who come in from other zones, the selfish ones are the people expecting to have rights to the rewards the Hunt gives without doing the actual purpose of the content, hunting.
Last edited by Settiesama; 04-07-2017 at 03:47 AM.





It absolutely sickens me that people encourage discourteous behavior.
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