IIRC, MCH is the strongest DPS right now. I don't think it's going anywhereSo with the introduction of new Jobs, additions/adjustments to current Jobs, and Machinist current state of being the lowest played Job in the Game do you think Machinist Job players may become extinct or near extinctin 4.0?
Thus players would only see Machinist just because they want to level it and then drop it faster than a crazy ex once max level.
I hope so !
Maybe SE would rework the class then and finally give us a dual guns job
Isn't it a little bit too RNG based to be the strongest ?
Pretty much like the AST, when the Gods are not with you.... :/
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
I don't think the RNG aspect of the job's procs have that huge an effect on things as much as proper and effective skill weaving in a rotation does. I mean, sure it can be a bit annoying at times, but if say, the difference between a proc Clean Shot and a regular one was so vast, the job would truly be at a loss to not be a little more consistent.
I don't know why people are thinking RNG is such a big element to MCH's performance. If you're playing the job right (proper use of cooldowns, which is what learning the job is entirely about) there's very little of a fight where you're sat there fishing for a proc, and even if you are it doesn't have that big effect on your overall dps.
MCH is literally one of the strongest dps jobs right now, especially in a raiding environment and if it continues to be it is not going anywhere. If anything I would argue MCH is one of the most well designed jobs in the game right now and the only streamlining I'd like to see for it would be consolidating certain skills together (such as dismantle and rend mind, or the heavy/bind).
I've been a MCH main for most of Heavensward, and while I am interested in Samurai I'll always continue to at least sub MCH unless Stormblood completely destroys it. You know, by like, dropping Gauss Barrel because of how much everyone cried about it despite it mechanically working much better with MCH than it does with BRD.
Last edited by Moururii; 04-02-2017 at 01:35 AM. Reason: I said stormblood instead of heavensward, clearly I'm from the future
That would actually be Monk. And then Black Mage when they don't have to dance.
After that, I don't know. I guess you could say Dragoon and Machinist, but Dragoon can get pretty up there in numbers.
But if you want to talk about hard-hitting, definitely Machinist with Wildfire and Black Mage with their Fire IV's.
Like one of my friends said to meI don't know why people are thinking RNG is such a big element to MCH's performance. If you're playing the job right (proper use of cooldowns, which is what learning the job is entirely about) there's very little of a fight where you're sat there fishing for a proc, and even if you are it doesn't have that big effect on your overall dps.
MCH is literally one of the strongest dps jobs right now, especially in a raiding environment and if it continues to be it is not going anywhere. If anything I would argue MCH is one of the most well designed jobs in the game right now and the only streamlining I'd like to see for it would be consolidating certain skills together (such as dismantle and rend mind, or the heavy/bind).
I've been a MCH main for most of Heavensward, and while I am interested in Samurai I'll always continue to at least sub MCH unless Stormblood completely destroys it. You know, by like, dropping Gauss Barrel because of how much everyone cried about it despite it mechanically working much better with MCH than it does with BRD.
"The problem with MCH might not be the rng but how strict the job is, you eventually end up looking like Mozart"
And that line is exactly why MCH needs to be simplified.
This is how everyone plays MCH
https://www.youtube.com/watch?v=fNU-XAZjhzA
It's.....just too much. At some point there's a point where it's just too much. Remove some of the preparation (specially hotshot).
There will always be people who don't agree, but for the majority (from what I see here) MCH needs to be simplified. Fun should always take precedence to any fancies like complexity. It's why Sam and Red mage won't be complex. I bet you 100000 Mog dollars that the only reason why they made MCH so complex is to try to make it different from Bard. But if that's what they wanted they should find funner ways to do that.
Please Yoshida, think first about fun, complexity/strictness is an artificial kind of fun.
Besides removing hotshot I still want to see more support for a dual gun "stance" or buff. To fix the problem of "2 big guns will look ridiculous" they could just shrink in size when you go dual gun. There's your solution devs!
Last edited by Ghastly; 04-02-2017 at 02:17 AM.
I like complexity though. I mean, I wouldn't mind a few things being streamlined with MCH(give me Gauss earlier for how integral it is, and just put rend mind and dismantle together- and seriously no rend mind for 2.x content is silly, also probably stick other shared cooldowns together), but the reason I play the class is because it occupies me more than other classes. DRG is just too slow and plodding for my tastes, I love skillweaving.
Let me ask you
Do all black mages pull the same numbers?
Or is still up to really good black mages to actually excel above?
See, complexity is not real. There's always people that will go beyond.
A great black mage (simplest dps class) still has a high ceiling to reach even if the class is "simple."
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