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  1. #51
    Player
    CakeOnAStick's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Saiir Lyosha
    World
    Hyperion
    Main Class
    Bard Lv 90
    First time posting on forums, but I figured I'd throw in my 2 cents as an unfortunate MCH main.

    A little back story: I first mained BRD but switched to MCH maybe a year after HW for raiding utility purposes. I tried to level MCH first before any idea of switching for raid utility though. But I had to push myself to level MCH past 53, because looking at the skills, I just told myself, "...Dis is BRD. :I I don't need another one."

    Quote Originally Posted by Ghastly View Post
    It took me ALL of heavensward to learn how to play machinist............
    That's how strict this job is and why it needs more simplifying than any class. If Yoshida thinks black mage became too complex with enochain he should really try out machinist and find out how high the focus one needs to play a machinist is.

    Out of all the classes I've played with mch my eyes are 99% of the time on the hotbars. I can't look away from them because the moment I do the rotation and buffs will ruin the dps numbers by a lot. I know that's true for a lot of jobs but for mch it's bad...if you mess up the rotation and end up with dead (no proc) rotations you're in for a bad time.

    At the moment I can do a lot of damage and keep up with other dps, but again...it took me 2 years to actually keep up with other dps classes. It needs a lot of simplifying.

    Out of my fc/linkshells I can honestly say I only know 3 people that play the class in a real way. It's too rare.
    The way to fix mch is just to make it simpler like they did with ARR summoner to HW summoner. Also maybe remove the rng procs or remove hotshot or something. There's just too many things a mch needs to prepare (hotshot, blood for blood, hawk's eye, the dot skill, raging strikes).

    Monk has to keep up as many things but they don't deal with rng.......

    Also I hope they add a dual gun stance for mch....I want to be like merlwyb T_T
    Make it like enochain, a limited time thing where you can use 2 guns

    Either way I hope they just make all the preparing for mch simpler and the reloading timer less strict, maybe decrease the reload skill cooldowns.

    I pretty much agree with most of what s/he said here. I spend more time watching my hotbar as a MCH than any other job. I have a love/dislike relationship with the job. I love playing it for raiding, but I will never touch it for casual content ever. And after my group has cleared a raid over and over again, I'm just like, "Can I go BRD now?"

    I guess it's because of the complexity of it. BRD, to me, is very simple (don't know if I think that way, because I've played it for so long or what). So if I don't want to think as hard, I just don't play MCH.

    But to answer OP's question, I don't think MCH will fade away. I think the number of players will practically stay the same. We also don't know what they'll do with the job for SB just yet. As a main, I'm really hoping they give MCH some love. The RNG really doesn't bother me that much; Quick Reload is nice. But the animations are DULL. And yes, there's too many buttons. Numerous times, I've told my group, "Guys. I just hit a button, and I have no idea which one. :D"

    Also, MCH suffers from torso/pelvis dislocation and awkwardness just like BRD does. Minor (and hilarious) thing, but it's still awkward.

    Forgot to say: Would be cool if MCH actually did more with machines other than just placing a turret down and letting it do its thing. Giant robot buddy, anybody? No? Just me? Okay.
    (0)
    Last edited by CakeOnAStick; 04-01-2017 at 08:23 AM. Reason: char limit

  2. #52
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Really good discussion here.

    As for me if they just drop hotshot that would go a long way to making MCH fun. It's incredibly redundant. We already have to prebuff blood for blood/raging/hawk's eye and wildfire (when it's there). So all this pre-buffing gets really tedious when you throw in hotshot.

    Hotshot has no business being there. We already have to use gauss barrel and the buffs I mentioned above.

    What say you machinists? Would you be ok with completely removing hotshot and giving its potency to the main "shot" skills by default or maybe to the ammo?
    (0)

  3. #53
    Player
    CakeOnAStick's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Saiir Lyosha
    World
    Hyperion
    Main Class
    Bard Lv 90
    Quote Originally Posted by Ghastly View Post
    What say you machinists? Would you be ok with completely removing hotshot and giving its potency to the main "shot" skills by default or maybe to the ammo?

    I'd be happy with just adding potency to the skills in place of Hot Shot.

    I'd also be happy with being able to manually detonate Wildfire before the 15 seconds are up and just keeping the cooldown it would have had.

    Sometimes, I mistime my cooldowns and place Wildfire too late (or too early), and it detonates while the boss is invulnerable, and I'm just like, "hhhhhhhhhh maaaii deeeeppss" With Zurvan, if I don't place that Wildfire, at least, 1 second after it's come off CD, it'll have 2 seconds left on its duration by the time Zurvan dips and adds show up. :c
    (0)

  4. #54
    Player
    Alael's Avatar
    Join Date
    Aug 2013
    Location
    Neko Throne Room
    Posts
    100
    Character
    Alael Sasaki
    World
    Ragnarok
    Main Class
    White Mage Lv 70
    Quote Originally Posted by EdwinLi View Post
    So with the introduction of new Jobs, additions/adjustments to current Jobs, and Machinist current state of being the lowest played Job in the Game do you think Machinist Job players may become extinct or near extinctin 4.0?

    Thus players would only see Machinist just because they want to level it and then drop it faster than a crazy ex once max level.
    Whats a machinist? wasn't it extinct already on patch 3.1?
    (0)

  5. #55
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    I think MCH needs more support tools because didn't they say MCH was supposed to be made into a support/dps, and that is why the DPS is lowest out of everyone? It does not seem to be made up though the limited support they do offer. My friend was on BLM (and to my understanding is one of the higher single target dps) trying to do light farm. even in a1s, they wiped once due to lack of DPS, once the 2MCH left it went fast again.

    So point is there is a few issues here:
    BRD and MCH need different gear sets, or... add more options then 1 item so people can pick the needed sub stat, or balance the sub stats completely while getting rid of accuracy (with only 2 sub stats and 1 gear limit, like only having one script option, means there is no room for accuracy to be in the game, it is too hard on healers, and accuracy matters in such a small amount of content, why have it?)
    lower complexity or give tutorials on it.
    remove the rng aspect on combos, dps seems to be too low when you are unlucky, make ammo just a damage buff.

    Quote Originally Posted by Ghastly View Post
    Really good discussion here.

    As for me if they just drop hotshot that would go a long way to making MCH fun. It's incredibly redundant. We already have to prebuff blood for blood/raging/hawk's eye and wildfire (when it's there). So all this pre-buffing gets really tedious when you throw in hotshot.

    Hotshot has no business being there. We already have to use gauss barrel and the buffs I mentioned above.

    What say you machinists? Would you be ok with completely removing hotshot and giving its potency to the main "shot" skills by default or maybe to the ammo?
    but you need hot shot to have respectable dps..
    (0)

  6. #56
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alael View Post
    Whats a machinist? wasn't it extinct already on patch 3.1?
    Nope. 3.2 arrived and we overtook the BRDs. But nice attempt at being funny.

    (P.S. We're also the best ranged in PvP)
    (0)

  7. #57
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    You want to know what would get me to play a machinist? Fix the sound effect of the gun. It sounds pitiful. Sounds like a popgun when they are called muskets and carbines in game. Give it a sharp supersonic crack with some base after effect. Only grenade launchers and mortars should sound subsonic and even then when they impact its going to make up for it.

    Visually I like MCH. But audibly it lacks. WoW had this problem too. But I was able to fix it with an addon there. I can't fix that here. Either let me swap the sound myself or fix it. Poofs and Pangs don't do the MCH justice.
    (0)

  8. #58
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kaethra View Post
    ---
    Well lore wise the machinist is not even using real bullets nor anything involving Gunpowder but instead are using artifical bullets made out of Mana created by the Pack they carry around. The Aetherconverter pack is more than just to carry Turrets around as it is a portable unlimited ammo pack that turns mana into the bullets Machinist shoot out of their guns.

    We're not using anything involving Gunpowder like the NPCs but instead are basically just firing Mana Laser Bullets created by the Aetherconverter pack we carry around.

    The Aetherconverter Pack is also the source of Machinist's Unlimited Turret supply as it basically reconstructs the Turrets for the Machinist if it is destroyed passively using mana it passively absorbs.
    (1)
    Last edited by EdwinLi; 04-01-2017 at 12:22 PM.

  9. #59
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by EdwinLi View Post
    We're not using anything involving Gunpowder like the NPCs but instead are basically just firing Mana Laser Bullets created by the Aetherconverter pack we carry around.
    That's still no excuse for a gun to sound like there's supposed to be a spittoon sound after the shot. If anything, it should be a laser sound.
    (0)

  10. #60
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    The only thing that will make me quit MCH is if they over simplify it. I like complexities of the job, and I love having to play at my best to be able to pull the numbers.
    (1)

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