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  1. #21
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CyrilLucifer View Post
    But that changes the core of the job. I quite enjoy Machinist as it is, I wouldn't want that all.
    Well the original Core design was to have Machinist to have multiple Weapon Mods for different Core gameplay styles.

    Remember the constant complaint about Machinist not having Unique GB design on each gun? Well Original Design Machinist was going to have Unqiue Weapon mod desgin for each gun in their Weapon Modification Mechanic with each Mod changing the Machinist to a certain Core Gameplay style. The first two weapon mod were going to be a Laser Sight Mod and a Grip Mod.



    Sadly we will never know how these Mods would have changed the Machinist Gameplay wise since rush to release of 3.0 and issues with the original concept development got in the way forcing SE to give us the current Machinist we have now.
    (2)
    Last edited by EdwinLi; 03-31-2017 at 12:34 AM.

  2. #22
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    I think regardless of changes implemented, there will still be players who will continue to swear by whatever job they main, MCH included. It does have positive elements that make it better in some circumstances than at least BRD, but only for a really short window.

    That being said, hopefully the new mechanics changes being brought in will break MCH from the short summary I've always had for the job: "Amazing for 20 seconds, useless forever".
    (0)

  3. #23
    Player
    Kuroneko_Jutah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    149
    Character
    Kuroka Jyuuta
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Delete MCH tbh


    I'm kidding. Strip away the RNG, reduce the button bloat, and ease the suffering of 30-52 somehow (perhaps the previous two suggestions would solve the problem) and it'll go a long way toward making this player use it more.
    (0)
    Expecting everybody to play the game the way you do is not a way to foster a pleasant experience for anybody.
    Words to live by.

  4. #24
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Who knows. MCH may get an overhaul for 4.0 and be like a day and night difference like how SMN 2.0 is compared to SMN 3.0
    (0)

  5. #25
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by Kuroneko_Jutah View Post
    Delete MCH tbh


    I'm kidding. Strip away the RNG, reduce the button bloat, and ease the suffering of 30-52 somehow (perhaps the previous two suggestions would solve the problem) and it'll go a long way toward making this player use it more.
    I could see MCH getting a second version of Reload as a buff. A 20 second lasting buff that will always proc your shots without providing you with the additional ammo potency gain per shot that Reload would have gave. This would keep Reload as being the superior buff while still lowering the RNG for the job while not removing it entirely.
    (0)
    Last edited by Vivi_Bushido; 03-31-2017 at 02:50 AM.

  6. #26
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Mained Machinist since Heavensward day 1. Taught myself the ins and out of it before there were guides, stuck with it through it's "weak" phase and Gordias shunning, play it well, and I play on controller.

    It's not for everyone, clearly, but I doubt anyone who loves the job will just jump ship. I myself plan to level SAM and RDM, but I'll continue to remain a MCH main. Someone, somewhere in the east is going to need an adventuring gunman, and when they do, I'll be there.

    Quote Originally Posted by Kazrah View Post
    "Amazing for 20 seconds, useless forever".
    I'm guessing you don't PvP, do you? There's a reason we're the top ranged DPS, and it's not just the "Between the Eyes" skill. . .
    (3)
    Last edited by ThirdChild_ZKI; 03-31-2017 at 03:14 AM.

  7. #27
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Glad to see some consolidation among the MCH mains here; BF mains it, and can't see himself playing anything else. I'm sure he has ideas on how it could be improved, as everyone does for every job, but I don't think the class is in the dire straights that everyone thinks it is. Heck, less people have AST unlocked at ALL compared to MCH (even though AST has more active players playing it...possibly for faster queues?). I don't see anyone lamenting at the death of AST and how they'll die off anytime soon, even though their census numbers look much the same as MCH, lol.
    (1)

  8. #28
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    I like playing my BRD because it has a good combat pace, even with Minuet on. If you understand your cast times you can still get a lot of mobility out of it and throw a lot of skills out quickly. With MCH, every time I play it, with or without, Gauss I feel like every attack its trudging and slow. It's only when i get to put on Rapid Fire that I feel good playing it because the speed picks up to match the pace of most other DPS jobs. BLM and SMN are okay because, since they're spells, casting them really feels like you're putting power behind them. With MCH it just feels like the load/fire animation is just a bunch of fumbling.

    I understand they went for the whole "Handgun technology is new to Eorzea and therefore it's really primitive" vibe, but it just lacks the engagement to be fun over a draw-out fight.
    (0)
    Last edited by Malzian; 03-31-2017 at 03:56 AM.
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  9. #29
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Malzian, if it helps, we're a weaving-heavy job. We have a lot of off-global CD skills, and weaving them between shots really makes it feel a bit faster paced, and is essential to our burst windows to maximize damage.

    If Split Shot > Slug Shot > Clean Shot feels slow to you, try Split Shot > Gauss Round > Slug Shot > Ricochet > Clean Shot (as an example, not set in stone) and see if that feels better.
    (0)

  10. #30
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    Malzian, if it helps, we're a weaving-heavy job. We have a lot of off-global CD skills, and weaving them between shots really makes it feel a bit faster paced, and is essential to our burst windows to maximize damage.

    If Split Shot > Slug Shot > Clean Shot feels slow to you, try Split Shot > Gauss Round > Slug Shot > Ricochet > Clean Shot (as an example, not set in stone) and see if that feels better.
    Oh I know about the weaving and have done it. It still feels sluggish to me. The whole animation for a single one of the normal shots ('fumble-fumble-click-click-bang') has me counting the seconds until I can do something else. I'm not saying it is objectively slow, but the the whole tone of the Job feels excessively labored to me. But that's my opinion on the matter.
    (0)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

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