It took me ALL of heavensward to learn how to play machinist............
That's how strict this job is and why it needs more simplifying than any class. If Yoshida thinks black mage became too complex with enochain he should really try out machinist and find out how high the focus one needs to play a machinist is.

Out of all the classes I've played with mch my eyes are 99% of the time on the hotbars. I can't look away from them because the moment I do the rotation and buffs will ruin the dps numbers by a lot. I know that's true for a lot of jobs but for mch it's bad...if you mess up the rotation and end up with dead (no proc) rotations you're in for a bad time.

At the moment I can do a lot of damage and keep up with other dps, but again...it took me 2 years to actually keep up with other dps classes. It needs a lot of simplifying.

Out of my fc/linkshells I can honestly say I only know 3 people that play the class in a real way. It's too rare.
The way to fix mch is just to make it simpler like they did with ARR summoner to HW summoner. Also maybe remove the rng procs or remove hotshot or something. There's just too many things a mch needs to prepare (hotshot, blood for blood, hawk's eye, the dot skill, raging strikes).

Monk has to keep up as many things but they don't deal with rng.......

Also I hope they add a dual gun stance for mch....I want to be like merlwyb T_T
Make it like enochain, a limited time thing where you can use 2 guns

Either way I hope they just make all the preparing for mch simpler and the reloading timer less strict, maybe decrease the reload skill cooldowns.