I would like to see the dialogue options even if they don't impact the story or the grand scheme.

NPC: We need you to go on a suicide mission to plant this moogle pendant on Bahamut's upper left horn.
Player Choice #1: With pleasure.
-> NPC: "I see you are fond of horned beasts. This mission will be right up your alley."
Player Choice #2: That sounds dangerous."
-> NPC: "Nonsense! Insert some kind of pun here about decide and suicide. Then laugh it off!"
Player Choice #3: ...
-> NPC: "The silent type eh? Great! You can use that silence to sneak up on the eikon!"
NPC: No matter what choice you picked earlier, I'm going to respond with this anyway! You'll find Bahamut somewhere in Ul'dah near the repair NPC. Just move around a bit until he loads up.