I'm fairly certain SE can see what's exactly going on with-in instances. So I highly doubt this weak slippery slope you are trying to create doesn't quite exist to the extent you think it does.No, no one HAS to apply themselves. But think about that for a moment. . .
I don't feel like making effort. . .
You don't feel like making effort. . .
Those other 2 guys in the party don't either. . .
So what then? Nothing gets done, the party disbands, someone complains "it's too hard" or "I can't clear this (because I'm not trying and no one else is either)". . . And the bar. Gets. Lower.
Welp, see you in Stormblood. I suppose the most exciting endgame experience will be Kugane hide & seek, or something.
I don't think that removing classes is the solution. I really like the class system, and thought it was a great way to encourage me to try out the various roles. I would have never made an Arcanist had I not needed it for another job, and SMN/SCH ended up being my main for 2.x & 3.x.
I think that the game does a pretty poor job of teaching people how to play their role, but more importantly I feel the game is to forgiving for poor play. I would support a system similar to WoW's proving grounds. Where before you can queue in for the equivalent of expert, you need to pass a few tests vs various mobs that test your ability to do adequate damage, positioning and interrupts.
Well, they kind of mentioned the removal of the class system a couple times in different manners.
I also would like to see it stay personally.
And I quite agree, i think the game does a very poor job of teaching people how to play their jobs.
There should be something in place along the lines of
"You need to adloquium this NPC tank before the tank buster, or else you fail."
"You need to bane 3 DoTs from this target onto 2 other targets, or else you fail."
"You need to generate more enmity than the NPC tank, or else you fail.
And yea, i don't disapprove of the idea of a more difficult 'test' for people to enter savage mode.
But as for other content, there should be no test or requirement.
Last edited by ShinMetsu; 03-30-2017 at 11:01 AM.
Again, I don't think that removing classes is the solution. I'm aware that is their current direction, but I disagree it's the right choice.
That's what I said?And I quite disagree, i think the game does a very poor job of teaching people how to play their jobs.
As for your potential test ideas, they seem decent.
Your first post comes off as very angry... It's kinda obvious.
Even though you raise some valid points, I still disagree with you. SE could create any amount of tools at a players disposal to become better but this problem would still remain because its more than likely a playerbase problem in its entirety. In order to get better, players have to "want to be better" and actually care enough to use the tools available to them. There will be players that don't and there is nothing you can do about them. SE could gate content until they have achieved some kind of predisposed notion of "your ready for x content" but then there would just be an outcry and it would be an even worse situation, and they know it.
Learning rotations is a niche gaming trait if you ask me. There are some people that while playing they can instantly see what would be a great opener/combo chain just by looking at their toolkit then there are players that just use things when they think about it. No amount of SE trying to train players is going to change this. Also need to realize some ppl are just "playing the game" and are not out for efficiency, everyone likes to call them casuals.
Last edited by Mycow8me; 03-30-2017 at 11:01 AM.
This mindset is the problem and it seems like this is a new way of thinking, because I've played a few different MMOs and have never heard people clutch to this more than on FFXIV. If you are soloing out in the world then sure do whatever the hell you want. But when you are running duties with a party, everyone has a responsibility to bring reasonable contributions to the group.
To the OP: I would suggest to start informing people (nicely) that they are doing things very very wrong and they need to pull their weight. If they don't reply or acknowledge you, kick them. It's really not okay to be in level 60 content and that clueless about your job/role. The reason why you see this more and more is because people are either afraid to speak up, or just shrug it off.
The thing is, it's a game design issue that players have no desire to be better. There needs to be better in-game tools that reward better play, discourage poor play & restrict poor play.Your first post comes off as very angry... It's kinda obvious.
Even though you raise some valid points, I still disagree with you. SE could create any amount of tools at a players disposal to become better but this problem would still remain because its more than likely a playerbase problem in its entirety. In order to get better, players have to "want to be better" and actually care enough to use the tools available to them. There will be players that don't and theirs nothing you can do about them. SE could gate content until they have achieved some kind of predisposed notion of "your ready for x content" but then their would just be an outcry and it would be an even worse situation, and they know it..
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