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  1. #1
    Player
    Ryel's Avatar
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    Ryel Altaria
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    Excalibur
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    Samurai Lv 80
    Quote Originally Posted by KokonoeAiyoko View Post
    This occurred because of how the game is designed first and foremost. This game is really imbalanced with grouping as is due to roulettes. This is how Steps of Faith was before:
    Not to nitpick but while your example may apply to more convoluted encounters like Raids and Ex Primals which are almost entirely blind with their directions...

    Steps of Faith is literally the one trial in the whole game that painstakingly shouts orders about every single aspect of the encounter via fly-text boxes that take up nearly the entire center of your screen.

    Like... the whole instance is quite literally and without exaggeration NPCs yelling the step by step process of taking down that fight with a boss that walks itself from one end of the arena to the other regardless of any party interaction, meaning it requires zero positional knowledge.

    From the second you begin the fight NPCs are screaming at your party to mount cannons, position for dragonkillers (when they're available), when to stun the boss with the chains, when adds appear, etc.

    The whole thing plays out on the tightest script in the game.

    So once again while your argument may apply to other duties... the main reason people wipe in steps of faith is because players are either

    A) That bad at DPS.
    B) Wholly unable to communicate.
    C) Unable to read the chat filled with NPCs constantly screaming directions at you.

    Not knowing the fight beforehand is hardly an excuse.
    (4)
    Last edited by Ryel; 03-30-2017 at 11:57 PM.

  2. #2
    Player
    KokonoeAiyoko's Avatar
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    Aug 2013
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    Character
    Pomf-pomf Footahnaree
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    Balmung
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    Scholar Lv 80
    Quote Originally Posted by Ryel View Post
    Not to nitpick but while your example may apply to more convoluted encounters like Raids and Ex Primals which are almost entirely blind with their directions...

    Steps of Faith is literally the one trial in the whole game that painstakingly shouts orders about every single aspect of the encounter via fly-text boxes that take up nearly the entire center of your screen.

    Like... the whole instance is quite literally and without exaggeration NPCs yelling the step by step process of taking down that fight with a boss that walks itself from one end of the arena to the other regardless of any party interaction, meaning it requires zero positional knowledge.

    From the second you begin the fight NPCs are screaming at your party to mount cannons, position for dragonkillers (when they're available), when to stun the boss with the chains, when adds appear, etc.

    The whole thing plays out on the tightest script in the game.

    So once again while your argument may apply to other duties... the main reason people wipe in steps of faith is because players are either

    A) That bad at DPS.
    B) Wholly unable to communicate.
    C) Unable to read the chat filled with NPCs constantly screaming directions at you.

    Not knowing the fight beforehand is hardly an excuse.
    The callouts need to be designed better because people actually ignore them, also they don't appear long enough for people to pay attention and to be fighting. Players are trained to focus on the content at hand and not what's being said for 95% of the battle content. All this going down when a huge dragon is stomping on you and those people might be afraid they'll get stepped on or die from being away from the healer as they run to the tower.

    They might not even see the cannons due the commotion and tremendous AoE's. These are all from my own observations of the many times I've done Steps of Faith.
    (2)

  3. #3
    Player
    Ryel's Avatar
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    Ryel Altaria
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    Excalibur
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    Samurai Lv 80
    Quote Originally Posted by KokonoeAiyoko View Post
    The callouts need to be designed better because people actually ignore them, also they don't appear long enough for people to pay attention and to be fighting. Players are trained to focus on the content at hand and not what's being said for 95% of the battle content. All this going down when a huge dragon is stomping on you and those people might be afraid they'll get stepped on or die from being away from the healer as they run to the tower.

    They might not even see the cannons due the commotion and tremendous AoE's. These are all from my own observations of the many times I've done Steps of Faith.
    The only way the call-outs could be more apparent is if they were voiced but if your argument is that players are just tunnel-visioning too hard on the fight to pay attention then it wouldn't matter how obvious they made them because bad players would ignore them anyway.

    It isn't the greatest line of reasoning.

    Your entire argument is essentially saying bad players are bad because they're either tunneling too hard on the fight, panicking because of a giant dragon, or not communicating at all none of which can be blamed on the design of the content itself.

    It's only design flaw (and it is a massive one) is that it takes so long for the fight to reset even though you can fail the win conditions long before it ever reaches the gate.

    And I initially got my first clear in DF group that beat it on our first queue on the day of its release.
    (1)

  4. #4
    Player
    KokonoeAiyoko's Avatar
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    Pomf-pomf Footahnaree
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    Balmung
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    Quote Originally Posted by Ryel View Post
    The only way the call-outs could be more apparent is if they were voiced but if your argument is that players are just tunnel-visioning too hard on the fight to pay attention then it wouldn't matter how obvious they made them because bad players would ignore them anyway.

    It isn't the greatest line of reasoning.

    Your entire argument is essentially saying bad players are bad because they're either tunneling too hard on the fight, panicking because of a giant dragon, or not communicating at all none of which can be blamed on the design of the content itself.

    It's only design flaw (and it is a massive one) is that it takes so long for the fight to reset even though you can fail the win conditions long before it ever reaches the gate.

    And Initially completed mine in DF group that beat it on our first queue on the day of its release.
    Actually, my argument is that not that they are bad, but that they are new and being grouped with impatient people and they don't get enough time to learn. Most people expect to win in 1-3 attempts and sometimes that's not feasible. Steps of Faith is a very unique instance and it goes against a lot of how most of the game is designed. Players weren't prepared for such a drastic change, and adding it to the Roulette made it worse. You can't really expect things to go smoothly if out of nowhere for one fight you expect players to do all kinds of things that they never had to really do much before for most content.
    (2)

  5. #5
    Player
    Ryel's Avatar
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    Ryel Altaria
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    Excalibur
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    Samurai Lv 80
    Quote Originally Posted by KokonoeAiyoko View Post
    Actually, my argument is that not that they are bad, but that they are new and being grouped with impatient people and they don't get enough time to learn. Most people expect to win in 1-3 attempts and sometimes that's not feasible. Steps of Faith is a very unique instance and it goes against a lot of how most of the game is designed. Players weren't prepared for such a drastic change, and adding it to the Roulette made it worse. You can't really expect things to go smoothly if out of nowhere for one fight you expect players to do all kinds of things that they never had to really do much before for most content.
    If I end up with Steps of Faith I go in with zero expectations, pop open a bag of popcorn, and ride it out for better or worse.

    You're right that it's designed very differently compared to the vast majority of content which is also why I singled out it's uniqueness in being one of the very few pieces of content that literally walks you through it by giving you step by step directions.

    If players aren't paying attention or are actively ignoring those directions that isn't the fault of the content or of the people who have completed the content prior.

    1-3 FULL attempts of Steps of Faith (As in the dragon makes it to the wall) actually is pretty reasonable, in fact with the way the DPS check has been lowered you could probably kill it from half way as long as you hit it with the dragonkillers, which if experienced people are ending up in the party at least one of them should be able to do.

    It's also a level 50 instance.

    Say what you will about its mechanics but no mechanic in that fight is explicitly "new"; interacting with objects, using cannons or objects to kill enemies and AoEing down mobs etc have all made appearances in other instances and quests prior to that point. It's the combination of those mechanics and the layout of the instance that actually makes it unique.

    I understand your point, truly I do so please don't think i'm being unsympathetic but the reasoning of "Players are new" or "being grouped with impatient people" can only go so far when the game itself is all but trying to complete that instance for you.

    Like i said your point holds far more value when applied to like... Coil, Alexander, or Ex primals. All of which often throw players new to the content to the wolves because the mechanics are often very different or unique compared to other content and the fights are much more unclear with their directions and strategies when attempting blind.

    This however does not apply to Steps of Faith.
    (1)