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  1. #51
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hustensaft View Post
    What could you even add here?
    1. HoT manipulation
    2. HoT transferability
    3. HoT consumability
    4. Native/embedded HoTs
    5. Unique resource generation (high-max or "analog" buffs that affect both bonus effects and passive casting)
    6. DoTs and HoTs as elemental resource generation
    7. Indirect support, such as to movement or attack speed through non-Cleric ally-targetable or near-to-target ally-affecting wind spells
    8. Cover creation, such as through ground-targeted earth spells
    9. Purification wells, such as through ground-targeted water spells.
    10. Stacking elemental buffs and consumables
    11. Combo- or ramped-speed healing
    12. Splash bonus effectiveness, mana return, or increased cast rate from heals on nearby targets with each of certain heals (likely non-stacking)
    13. Stack or percentile bonus generation, in place of or in addition to WHM's chance procs for free or reduced cost heals, working in combination with above to allow for single-target speedy group recovery while prepping for nuke hits
    14. I could go on for quite a while here...
    (7)

  2. #52
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    Synastry doesn't need to be buffed ever, if it does recieve one I'm going to finally give up on the balance team.
    (1)

  3. #53
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I don't find the whole "buff nerf" debate relevent.
    To me, WHM suffer a bigger issue than being "less good" than SCH or AST, they simply have no identity.
    When I think about the AST, I think about the cards buff and versatility with diurne / nocturnal sect. One can even argue it trades healing potency (overall) for buff.
    When I think about SCH, I think about the pet gameplay (poorly developped, but still), Shields and the whole Ethereal Flux mechanic.

    And when I think about the WHM... mmm... heals?... bigger heals? More big heals?

    To me, this job lacks so much identity. There's nothing really unique to it. There's nothing that make you feel "this healing job is so nice because of X"
    I mean, even if they'd buff all his number by 50%. At best, what could we say? "Oh the WHM can dish out so much heal that we only need one heal and can bring another dps"
    (0)

  4. #54
    Player
    ShariusTC's Avatar
    Join Date
    Dec 2016
    Posts
    462
    Character
    Shadelia Sunshooter
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    i hope we can get rid of cleric stance, there are many "oh, sh*t" moment for me because i forget to turn this off, it's kind of annoying
    (0)

  5. #55
    Player
    Transient_Shadow's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    638
    Character
    Flutter Butter
    World
    Malboro
    Main Class
    Scholar Lv 90
    A stronger version of Rouse for Scholars would certainly be nice. and maybe third fairy form for Lilly. Eos and Selene are the most common forms lore wise. However there is room for more forms
    (0)
    Last edited by Transient_Shadow; 04-24-2017 at 12:04 AM.

  6. #56
    Player
    deos's Avatar
    Join Date
    Oct 2014
    Location
    Gridania for life!
    Posts
    165
    Character
    Koromo Amae
    World
    Phoenix
    Main Class
    Conjurer Lv 89
    something like this for WHM please:

    protecting hand
    buffs a group/raid member for 30 seconds. if the target drops below 50% health in that time, it is automatically healed by 500 potency and the buff is removed. if target is below 50% at the moment of buffing, the effect occurs instantly.
    cooldown: 60 seconds

    also, i really hope the merge the stone skills. just make them one skill that scales and always has slow effect, the slow is pretty much only for pvp anyway so whats the differenence
    (0)
    Last edited by deos; 04-25-2017 at 10:16 PM.

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