Quote Originally Posted by AmyRae View Post
The trouble I see is there's a frustration level that comes with very difficult content. There are those who want a fair shot at collecting things, especially if they're not going to appear in 2.0. If it's too hard to collect, there could be a lot resentment built over it, especially as time runs out.

You don't really want to kick off 2.0 with a forum full of tantrums from the 1.0 crowd outraged they didn't get their collectibles because it was too hard to get them in time.
I understand what you're getting at, and I partially agree, I'm not saying that EVERYTHING should be very difficult. But at the same time, I think that in every MMO there's just going to be gear that, like it or not, some people will never get.

There should be some content that everyone has a fair shot at, but at the same time the game should retain those epic, extremely hard NMs/contents that only the best of the best are able to beat and get drops from. I feel like extremely hard battles are one of the things that define an MMO, and since XIV is headed towards a battle-based storyline, I feel like the game should have it's epic battles that only the few at the top are able to beat. If you don't like it then sorry :/ The people who are absolutely against hardcore-content should go play Hello Kitty Adventure Land or something.

I also don't think that the game should be dumbed-down just to appease QQ-ers, if you're unable to get something before 2.0, or even post-2.0, then /callthewaaahmbulance.