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  1. #1
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    I Don't believe that we want the whole game on hardmode. That is not the case.

    We want something here and there that poses a serious challenge.

    It's just a request for "something challenging" nothing more.
    (13)
    Last edited by DoctorMog; 12-05-2011 at 06:02 AM.

  2. #2
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by DoctorMog View Post
    Don't believe that we want the whole game on hardmode. That is not the case.

    We want something here and there that poses a serious challenge.

    It's just a request for "something challenging"
    Exactly why I say they should have built off of FFXI as a foundation (yes yes I know people will kill their first borns just because I mentioned FFXI):

    "Light" content, e.g Assaults (this alone could have been in place of Guildleves or Guildleves built around this, it has much more variance than eventually being a kill quest.)
    "Light" content like Limbus except for bosses (which were challenges back when they were introduced, i.e Proto Omega/Ultima)
    "Light" content like Missions with hard fights sprinkled in, CoP was almost perfect in this regard.
    "Light/Hard" content like Campaign which varied depending on if you're doing OPs (Shadow Lord fight for example) or the plain battles.
    "Hard" content like Dynamis, Sea Gods, Sky Gods, Shinryu (unless you brew it), Abyssea Zone bosses, Neo Omega etc.
    "Hard" content like Salvage which was more strategizing than difficulty at times.

    So on, XI had the perfect set up in terms of content, while people hated having to work with others (....) It scaled beautifully in terms of what was and wasn't a challenge. For example if SE were to introduce a new Bahamut fight in FFXI, it'll be a challenge, if they were to introduce a Bahamut fight in XIV, it'll be a push over because they have to please the casual playerbase as well as the "hardcore" playerbase so the overall difficulty would be set very low in order to fit all playstyles. Like Ifrit is a decent challenge, but realistically latency problems from poor servers optimization gave it the slight challenge it does have.
    (6)

  3. #3
    Player

    Join Date
    Jul 2011
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    289
    Quote Originally Posted by Jennestia View Post
    Exactly why I say they should have built off of FFXI as a foundation (yes yes I know people will kill their first borns just because I mentioned FFXI):
    That's because FFXI wasn't a "difficult" or "hardcore" one, it was just time consuming.
    (2)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Isaveron View Post
    That's because FFXI wasn't a "difficult" or "hardcore" one, it was just time consuming.
    i have to agree with that.

    there were a few things i found to be pretty difficult without just being a time sink. such as the first time i faught mammets, idk what the problem was but it took us all day with different plans and strategies.

    dynamis and HNMs were not at all fun to me. myself and my LS members saw them as chores.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  5. #5
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,259
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Jennestia View Post
    "Hard" content like Dynamis, Sea Gods, Sky Gods, Shinryu (unless you brew it), Abyssea Zone bosses, Neo Omega etc.
    Abyssea zone bosses you classify as hard? Even with 3-4 ppl they are nothing if you have ppl who know what they are doing. Less in some cases.

    But I do agree they should mix it up between light and hard content. Although ffxi as it stands is all light content. As long as they dont make the mistakes in xiv they made in xi over the past year or so they may well be ok
    (0)

  6. #6
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Jennestia View Post
    Exactly why I say they should have built off of FFXI as a foundation (yes yes I know people will kill their first borns just because I mentioned FFXI):

    "Light" content, e.g Assaults (this alone could have been in place of Guildleves or Guildleves built around this, it has much more variance than eventually being a kill quest.)
    "Light" content like Limbus except for bosses (which were challenges back when they were introduced, i.e Proto Omega/Ultima)
    "Light" content like Missions with hard fights sprinkled in, CoP was almost perfect in this regard.
    "Light/Hard" content like Campaign which varied depending on if you're doing OPs (Shadow Lord fight for example) or the plain battles.
    "Hard" content like Dynamis, Sea Gods, Sky Gods, Shinryu (unless you brew it), Abyssea Zone bosses, Neo Omega etc.
    "Hard" content like Salvage which was more strategizing than difficulty at times.

    So on, XI had the perfect set up in terms of content, while people hated having to work with others (....) It scaled beautifully in terms of what was and wasn't a challenge. For example if SE were to introduce a new Bahamut fight in FFXI, it'll be a challenge, if they were to introduce a Bahamut fight in XIV, it'll be a push over because they have to please the casual playerbase as well as the "hardcore" playerbase so the overall difficulty would be set very low in order to fit all playstyles. Like Ifrit is a decent challenge, but realistically latency problems from poor servers optimization gave it the slight challenge it does have.
    i agree 100%, nice post, and the best was the part with the first born
    (0)

  7. #7
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    11 had like ten years to implement all of that, give it some time they are still developing the game,lol
    Quote Originally Posted by Jennestia View Post
    Exactly why I say they should have built off of FFXI as a foundation (yes yes I know people will kill their first borns just because I mentioned FFXI):

    "Light" content, e.g Assaults (this alone could have been in place of Guildleves or Guildleves built around this, it has much more variance than eventually being a kill quest.)
    "Light" content like Limbus except for bosses (which were challenges back when they were introduced, i.e Proto Omega/Ultima)
    "Light" content like Missions with hard fights sprinkled in, CoP was almost perfect in this regard.
    "Light/Hard" content like Campaign which varied depending on if you're doing OPs (Shadow Lord fight for example) or the plain battles.
    "Hard" content like Dynamis, Sea Gods, Sky Gods, Shinryu (unless you brew it), Abyssea Zone bosses, Neo Omega etc.
    "Hard" content like Salvage which was more strategizing than difficulty at times.

    So on, XI had the perfect set up in terms of content, while people hated having to work with others (....) It scaled beautifully in terms of what was and wasn't a challenge. For example if SE were to introduce a new Bahamut fight in FFXI, it'll be a challenge, if they were to introduce a Bahamut fight in XIV, it'll be a push over because they have to please the casual playerbase as well as the "hardcore" playerbase so the overall difficulty would be set very low in order to fit all playstyles. Like Ifrit is a decent challenge, but realistically latency problems from poor servers optimization gave it the slight challenge it does have.
    (1)