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  1. #1
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Jennestia View Post
    Exactly why I say they should have built off of FFXI as a foundation (yes yes I know people will kill their first borns just because I mentioned FFXI):

    "Light" content, e.g Assaults (this alone could have been in place of Guildleves or Guildleves built around this, it has much more variance than eventually being a kill quest.)
    "Light" content like Limbus except for bosses (which were challenges back when they were introduced, i.e Proto Omega/Ultima)
    "Light" content like Missions with hard fights sprinkled in, CoP was almost perfect in this regard.
    "Light/Hard" content like Campaign which varied depending on if you're doing OPs (Shadow Lord fight for example) or the plain battles.
    "Hard" content like Dynamis, Sea Gods, Sky Gods, Shinryu (unless you brew it), Abyssea Zone bosses, Neo Omega etc.
    "Hard" content like Salvage which was more strategizing than difficulty at times.

    So on, XI had the perfect set up in terms of content, while people hated having to work with others (....) It scaled beautifully in terms of what was and wasn't a challenge. For example if SE were to introduce a new Bahamut fight in FFXI, it'll be a challenge, if they were to introduce a Bahamut fight in XIV, it'll be a push over because they have to please the casual playerbase as well as the "hardcore" playerbase so the overall difficulty would be set very low in order to fit all playstyles. Like Ifrit is a decent challenge, but realistically latency problems from poor servers optimization gave it the slight challenge it does have.
    i agree 100%, nice post, and the best was the part with the first born
    (0)

  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    11 had like ten years to implement all of that, give it some time they are still developing the game,lol
    Quote Originally Posted by Jennestia View Post
    Exactly why I say they should have built off of FFXI as a foundation (yes yes I know people will kill their first borns just because I mentioned FFXI):

    "Light" content, e.g Assaults (this alone could have been in place of Guildleves or Guildleves built around this, it has much more variance than eventually being a kill quest.)
    "Light" content like Limbus except for bosses (which were challenges back when they were introduced, i.e Proto Omega/Ultima)
    "Light" content like Missions with hard fights sprinkled in, CoP was almost perfect in this regard.
    "Light/Hard" content like Campaign which varied depending on if you're doing OPs (Shadow Lord fight for example) or the plain battles.
    "Hard" content like Dynamis, Sea Gods, Sky Gods, Shinryu (unless you brew it), Abyssea Zone bosses, Neo Omega etc.
    "Hard" content like Salvage which was more strategizing than difficulty at times.

    So on, XI had the perfect set up in terms of content, while people hated having to work with others (....) It scaled beautifully in terms of what was and wasn't a challenge. For example if SE were to introduce a new Bahamut fight in FFXI, it'll be a challenge, if they were to introduce a Bahamut fight in XIV, it'll be a push over because they have to please the casual playerbase as well as the "hardcore" playerbase so the overall difficulty would be set very low in order to fit all playstyles. Like Ifrit is a decent challenge, but realistically latency problems from poor servers optimization gave it the slight challenge it does have.
    (1)

  3. #3
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    Quote Originally Posted by Silma View Post
    No. I came up with an answer after talking with a lot of friends from many MMOs. When we talk about the good souvenirs we have, the best ones are always when it was hard! When we struggled for days or weeks to defeat that boss, when we wiped so many times in that dungeon just to succeed in the end. The sense of accomplishment that only something difficult can bring. This forges the souvenir you will have about a game, this makes your players stay in your game, and this creates the legend of it.
    But, what if you only had one year to get that stuff? And you had multiple classes to equip?

    Wouldn't you rather have a decent chance of getting everything you wanted before it was too late?
    (1)
    (original by GalvatronZero)

  4. #4
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Everything that was hard has been shaved off with a cheese grater this year.
    (3)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  5. #5
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    I haven't even fought Ifrit yet, but from flowcharts that I've seen, he looks far more difficult than any average raid boss from any other MMO that I've played. Yoshida even stated that the developer of Ifrit wants to make Good Moogle King's fight even harder than that. You're talking about Timesinks, my friend, and that is exactly what we don't need in this game.
    (2)

  6. #6
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ruisu View Post
    I haven't even fought Ifrit yet, but from flowcharts that I've seen, he looks far more difficult than any average raid boss from any other MMO that I've played. Yoshida even stated that the developer of Ifrit wants to make Good Moogle King's fight even harder than that. You're talking about Timesinks, my friend, and that is exactly what we don't need in this game.
    Ifrit is not so much a difficult fight, it is just obtrusive and that is compounded by factors like server lag. It doesn't require people to excel in their roles or as a group. It just requires them to do X when Y occurs.

    The stronghold bosses are more difficult fights (not difficult, just more difficult than Ifrit). You can take a complete noob tank/healer/DD to Ifrit and do fine as long as they are able to avoid specials. That same group can wipe multiple times to a fight like Flamefist Ahlygg Roh without hope of winning.

    I understand why Matsui designed Ifrit like he did (he is unhappy with the current battle system and doesn't believe it can facilitate difficult encounters) so he made a fight that is about gimmicks and not player skill.

    I share the OP's concerns about their design philosophy going forward and whether we will see fights that push players', groups, and linkshells' skills like we had in XI. However, until we get the battle system and mechanics they want in place I don't think we have any evidence of their intention one way or another other than vague comments which are either reassuring or worrisome depending on how you read them.
    (4)

  7. #7
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Quote Originally Posted by KumaAkuma View Post
    Everything that was hard has been shaved off with a cheese grater this year.
    Quote Originally Posted by Ruisu View Post
    I haven't even fought Ifrit yet, but from flowcharts that I've seen, he looks far more difficult than any average raid boss from any other MMO that I've played. Yoshida even stated that the developer of Ifrit wants to make Good Moogle King's fight even harder than that. You're talking about Timesinks, my friend, and that is exactly what we don't need in this game.
    Ifrit isn't difficult at all. Most of the annoyances he does provide are caused by bad server(programming).

    And I wasn't talking about timesinks.
    (1)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  8. #8
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Funny how i see people in this Thread which want more difficulty and were the same people which screamed for Easy Mode 10 Month ago. Make up your mind finally.
    (0)

  9. #9
    Player
    lamerider's Avatar
    Join Date
    Oct 2011
    Posts
    80
    Character
    Mr Sux
    World
    Behemoth
    Main Class
    Gladiator Lv 1
    hmm i suck at playing games , but making the game harder generates more newbie/skill-less hater , and kills PUG.
    so i think i say no, i mean i don't care how i get treated in anyway ,
    but..just worrying about total population decreasing..
    (0)

  10. #10
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    what you guys probably want is time consuming stuff. I'll pass on that, but welcome it if it arrives.

    You want an Absolute Virtue, or a Pandemonium Warden like bosses?

    At one point PW was so difficult in FFXI, players kept at it for 11 hours nonestop only to scratch off 10% of its HP. It made first page on Yahoo.com
    (2)

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