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Thread: Lure

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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    92

    Lure

    lets add strategy to camping monsters. I would like to see implemented Lures. (Totems)

    When in a party you find a spot and you cast a Lure, would be an Item, bought or gained from quest.

    The lure can be targeted. From there you can :

    - Use different kinds of foods to attrack-repel monsters with smell.
    - Cast fire or other spell on it to attrack-repel with sight.
    - Heal the Lure when damaged with healing magic.
    - Add part with crafting skills to change it shape and attract-repel monsters much like a scarcrow
    - Make it play music to attract-repel by sound
    - You could also be able to find fixed Lure in some area, this would indicate that you can attract specials monsters if you give it the right proprieties. Thoses could easly be story related and be part of the main story or new kind of quests.
    -You could be able to get specials Lures that a group member can carry around while hunting enemies.

    This would add very much fun for camping monsters. I think it's a unique way to improve partying while making hunting monster more strategic and less random.

    I can already imagine people camping cave around LL and luring mobs in there :P Would actually make those cave usefull.

    What do you think? help me improve the idea.
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    Last edited by Kaboushi; 03-17-2011 at 09:45 AM.