Can someone explain the 1.X openings for me? On a reddit thread people were saying that you were playing through an Echo vision or something?
Can someone explain the 1.X openings for me? On a reddit thread people were saying that you were playing through an Echo vision or something?

Basically, the big twist for 1.0 release was that all of the initial story cutscenes you see, actually happened 10 years prior. You were playing the game in the present, but whenever you were in a cutscene you were actually watching the past. It was done in a deliberately subtle fashion (wish a little "woosh" sound effect) so you didn't actually know this was going on at first (I didn't actually put it together till I rewatched them many years later). The cutscenes with the Path of the 12 (Minfillia) were in the present, but, despite seeing and interacting with them in the echo, you never "actually" meet any of the Circle of Knowing (Yda, Papa, Thancred, Y'shotola) until the final launch cutscene at Mor Dhona where they face off with Gaius. Except now it seems the Yda in that final cutscene (and every bit of story content since) isn't Yda.
The twist NOW is that, despite the original Yda being present in 1.0 in the initial Gridania cutscenes, no FFXIV player character has ever actually met her, 1.0 player or not.




I'm wondering if the magick that hid all that hair is the same that's hiding her bust size from the trailer.
Last edited by Canadane; 03-29-2017 at 10:28 PM.
http://king.canadane.com




"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola




I know I said confusing, but perhaps a better word for it would be disorienting. Judging by how often this topic pops up on the lore forums, I’m guessing that I’m not the only one with this problem.
From a mathematical view point having it remain in the same year in perpetuity does make things simpler, but . . . “time moves forward” is a basic idea. As soon as we start learning language we are taught to break down time into past and future and those into sequential units, into minutes, days, months, years etc. The game’s narrative is consistent with this as well—the Calamity was five years ago, Ala Mhigo was conquered twenty years ago, the Six Umbral Era ended fifteen hundred and seventy-seven years ago, etc. Time is important in Eorzea; the characters are constantly referencing the greater history of the region as well as their own personal history.
Except now with the “time bubble” in place the narrative is contradicting itself and this underpinning concept of time with the arbitrary idea of the bubble. Like the game’s days and weeks (which I don’t find disorientating because no one at Rowena’s ever chides me for not turning in collectibles last week), from the moment you start ARR all time becomes a gameplay mechanic. Moreover, the game’s characters themselves keep reminding me of this narratively inconstant game mechanic every time someone mentions a date. In this, gameplay and the main story are no longer separate. Time isn't moving forward.
No matter what happens in the game it will always be 1 SA. The Bloody Banquet--happened in 1st SA. The Dragonsong War--ended in 1st SA. Omega released--1st SA. No matter how much they mature as characters the twins always be teenagers. Every time a character mentions that it has still been five years since the Calamity, my suspension of disbelief creaks under the weight of all the events have happened in this “year” that is ongoing and will never end.
I know the time bubble is here to stay. Ultimately it is only a small distraction from my enjoyment of the story, but it is a credit to the writing team that they have crafted a fantasy world in an MMO that convinces and engrosses me to that degree. I want to hold FFXIV’s MSQ to standards I normally reserve for single player RPG series or fiction instead of just handwaving everything odd and getting back to killing monsters.
Last edited by Naria; 03-30-2017 at 08:49 AM.




Big picture, I agree with all of that, to be honest, lol.
I push back against things that haven't been confirmed (like the bubble bursting) because misleading newcomers by leaving assumptions and fanon lying around grinds my gears. But even if the time bubble is a fact, I can absolutely see the point of view, "This has been kind of an unrealistically long and busy year, hasn't it? 20,000 years of band-aids ripped off all in 12 months by the vaunted Warrior of Light, huh?"
I'm on board with that 100%. I just voice disagreement when someone claims that it means something has now changed. It didn't change for Y'mhitra. (Walks to Apkallu falls; Calamity was 5 years ago). It didn't change for Revenant's Toll. (Teleports to Mor Dhona; Silvertear Skies was 15 years ago.) It didn't change for this dude. (Points at PC with leaf above their head; "Hey, leave me out of this." he /tells me.)
But for me, in my head, I too will look back on the story arcs and space them out in my own way however it feels nice. I just won't edit a wiki to reflect it or tell strangers it's factual, lol.
Last edited by Anonymoose; 03-30-2017 at 06:04 AM.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola


I think your right Anonymoose but this event kind of makes me wish they moved the timeline forward a bit. It starts to feel silly otherwise. Its going to feel more so as time goes on. I mean imagine in 5.0. By that stage we would have become the WoL from a no name adventurer, defeated the Black Wolf and the Ultima Weapon, Formed a company of soldiers, Been betrayed by that company of soldiers, killed probably about 2 dozen primals, gone into exile in Ishgard, gotten exonerated, travelled across Dravania, ended the dragonsong war, seen two settlements built from either ruins or from scratch, watched Ishgard go through major political restructuring, fought the WoD, fought a war with the Garleans, Liberated Ala Mhigo, sailed to Othard, Liberated Doma, tracked down omega, gone to where ever Ivalice is, and god knows what else, all in the space of one year?
Becomes a little unbelievable unless Hydealyn has really long years.


I hope that in at some point in the future they do expand the bubble a little bit, it's the only thing about the story that bugs me. It doesn't bother me with The Simpsons, since the show presses reset at the end of most episodes (except that time Maude died, RIP). But with a game with such a rich story it detracts from it a little bit.




I usually just look back on how FFXI survived being 884 the whole time and then look at the list of WoW, "These Blizzard timelines disagree on..." "If you're [race] at [level]..." "This is unofficial, but..." and I'm like... Ehhh, I can take the bubble, I guess, lol. "Patch = Content Order and Spacing" is easy to follow and I can space it out in my head at the end.
Last edited by Anonymoose; 03-30-2017 at 10:21 AM.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola


But... but... it's all in day's work for the one and only Warrior of Light!
Seriously, though, I think it's just a matter of gameplay and story segregation. If I wanted to, there could be so many other things to nitpick, like the apparent prevalence of aetheryte teleportation making long-distance transport effectively obsolete, yet why do people still use chocobo carriages and sailing ships? (I know, I know, that's all about version 1.0 anima, and how that has since been all written away; but that essentially proves my point: A certain amount of suspension of disbelief is needed, otherwise a whole slew of story elements won't play nice together.)
The time bubble exists mainly because players will enter and leave FFXIV's continuity at various points, often multiple times. It would be literally impossible to write lines in advance that would account for all the possible storyline permutations for each player's journey. As such, I'd say the onus is on the player who cares about such things to make the necessary adjustments for his own headcanon.
I mean, as far as I'm concerned, it's been three years and counting, since Lyland Battersea became the Warrior of Light (and eight years since the Calamity). I simply disregard time references in the game that don't line up with this. As far as I'm concerned, this doesn't "break" the lore for me, any more than when my mother insists that the TV couldn't have broken down so soon because it's only a few years old (err... no mum, we bought it at least 10 years ago).
So, with regard to Lyse, I'll just take her word at face value (literally), and assume that, as far as the story is concerned, we the protagonists never actually met the real Yda. The apparent confusion over the counting of years is just a logistical hassle, and an impediment to complicated world building.
It's for good reason that George R.R. Martin specifically refuses to provide any details in his sprawling Song of Ice and Fire saga to pinpoint how large Westeros and Easteros are, and exactly how much time has passed for the characters since the first book. He doesn't want readers to sweat such details — it's tough enough as it is to keep all the other plot details in line.
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