Seconded. I'm fine with them leaving a few items out if they don't want to spoil something (though a general hint such as 'new quest reward minion', or 'new craftable gear' would still be nice), but to leave all items out just seems lazy and will likely lead to a lot of new things going unnoticed by a large portion of the player base... e.g. I am not going to scroll through every one of my crafting logs, and / or check all of the optional item vendors every patch just to see if anything has been added.

And if they want to save time doing the patch notes, then stop listing (spoiling?) all of the quests... a general description such as 'a new quest (chain) is available to start from <NPC> at <loc>' is good enough, I (and the player base at large) can work it out / check the journal from there, I don't need to know the names and locations of all 4 new story quests.