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  1. #21
    Replying to you Rowe. It only takes me two auto attack hits to get enough TP to use fullthrust or my other ws to start my combo (about 500 tp per hit). Also when you get higher level those first few cheap weaponskills will unlock a chain of higher combos if you meet the conditions. And when you use the following ws in a combo it won't require tp at all. Getting free weaponskills all the time
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  2. #22
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Zahak View Post
    Replying to you Rowe. It only takes me two auto attack hits to get enough TP to use fullthrust or my other ws to start my combo (about 500 tp per hit). Also when you get higher level those first few cheap weaponskills will unlock a chain of higher combos if you meet the conditions. And when you use the following ws in a combo it won't require tp at all. Getting free weaponskills all the time
    I appreciate the helpful response, Zahak. Nice not to get shot down in flames (which is becoming all too common around here, anymore).

    I'll pass that on to him, as he's promised me he'll do this year's Starlight Celebration event with me. Maybe I'll get one last chance to get him to try out combat before he gives up the game before 2.0.

    I still think the battle system changes could use some tweaks. Standing around at the beginning of combat doing nothing but waiting, even if it's only through a couple auto-attacks, isn't ideal, IMO.

  3. #23
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    97
    Quote Originally Posted by Rowyne View Post
    We got into combat, and he was immediately frustrated..

    ..So, we tried combat again, and the fact that he had to stand still, watch, and do nothing while his character auto-attacked and built TP before he could take any action, completely sucked any fun he had out of combat for him.

    He said before the battle system was actually fun. He went on to say that if the game had been released this way, he would have put it down after five minutes and never played it again.
    Sounds like me.

    I'm incredibly sick of hotkey based MMOs. I've grown up with them for 10 years and I can't stand how boring they've become.

    I enjoyed the fact that FFXIV was more action based; that there was no auto attack, that you had to actually 'play' the game to participate in combat.

    Now, what is it? A combat system I'm completely sick of.

    Ever since the change I've been frustrated with the game. The targeting mechanics have been hard to use, the MASSIVE DELAY on auto attack initialization is infuriating, and now with the 'class uniqueness' patch, we barely have any abilities to play with, and pretty much every offensive ability now has a TP cost, some far higher than before.

    Combat is not fun in the new patch. Neither is the massive delays caused by latency, which has been there since release (which made the action based combat frustrating then too! Thanks for no regional servers!).

    I've wanted to love FFXIV from the start, but after the massive letdown release was for people it seems they did the only thing they knew how to: Create a game nearly identical to the only one they've done before; FFXI. I don't see the original FFXIV as a 'risk', I see it as something that needed to be heavily refined and polished, not completely abolished; but it looks like they saw it as one, and here we are today.

    Again, I'm severely disappointed with the changes to FFXIV. No amount of explaining will change anything, yet here I am continuing to type out my disappointment in hopes something does change.

    I don't expect much from 2.0.
    (1)

  4. #24
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by DAOWAce View Post
    I've wanted to love FFXIV from the start, but after the massive letdown release was for people it seems they did the only thing they knew how to: Create a game nearly identical to the only one they've done before; FFXI. I don't see the original FFXIV as a 'risk', I see it as something that needed to be heavily refined and polished, not completely abolished; but it looks like they saw it as one, and here we are today.
    I completely disagree. The release version was fundamentally broken. No matter how much you polish a turd, it's going to remain a turd. Just about every "original" design decision was absolutely horrible with seemingly no thought put into what they actually mean for the people playing the game. The cumbersome market wards, the random exp that incentivized dragging out fights, the stamina system that let you frontload all your power to the beginning of combat, the excessive amount of different items and quality levels, etc. The list goes on and on. Everything was just fundamentally broken on a design level, so even if the technical aspects didn't suck ass (lag, bad UI, lag, lacking server features, lag, and did I already mention lag?), the game was just poorly designed.

    As far as the launch combat system goes, it was nothing like a true action MMORPG, it was a traditional one with manual auto-attack. Auto-attack is now automatic for the same reason your character's breathing is: You're supposed to do it all the time so you might as well not have to do it manually. I mean, was there ever a time to NOT attack? That's right, there never was. You just kept pressing that 1 pretty much from start to finish except when you had just blown all your stamina on a bunch of WS and cooldowns.
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