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  1. #11
    Player
    Blitzace's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    532
    Character
    Blitz Ace
    World
    Odin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by syntaxlies View Post
    the zones all. do look the same. the entire world is being remade with theme specific smaller zones then a large copy and paste open world. action paced combat will be coming in 2 weeks with 1.20"self combos" combos hat can be done without a party. and if your walking hit x or c if forget which one since i never walk.
    Ehmm excuse me. So basicly whole ffxiv ( World ) is being remade? Or are you joking? xD
    (0)

  2. #12
    Player
    RathSkybreaker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    655
    Character
    Rath Skybreaker
    World
    Hyperion
    Main Class
    Archer Lv 90
    Quote Originally Posted by Atoli View Post
    Btw, there are real quests in this game too, so don't treat those sad exuses called leves as quests >.>

    Combat in low lvl does not take a lot of clicking at all, if you need to repeatedly click on targets, you do something wrong.
    What it does take though is patience.
    Having only few skills makes the fights long and boring..I agree that low lvl fights should have more options on what to do.

    But complaining about having to run around in a MMORPG..that's not making any sense.
    I'd hardly call them real quest, if OP decides to do them he will be doomed with 5x more walking then he already does for leves.
    (0)

  3. #13
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Blitzace View Post
    Ehmm excuse me. So basicly whole ffxiv ( World ) is being remade? Or are you joking? xD
    http://lodestone.finalfantasyxiv.com...ser/index.html

    The zones are getting revamped in 2.0.
    (0)

  4. #14
    Player
    Blitzace's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    532
    Character
    Blitz Ace
    World
    Odin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Tsuga View Post
    http://lodestone.finalfantasyxiv.com...ser/index.html

    The zones are getting revamped in 2.0.

    Thank you, i will start reading it right now^^ And 2.0 will hapen this month ?
    (0)

  5. #15
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    You don't have to click on mobs at all. In fact, just let go of the mouse entirely and your life will become much easier. Target with TAB and F9 and use hotkeys to access abilities. You don't have to separately initiate combat, just use a hostile ability and it'll start auto-attacking whatever you've targeted.

    If you only have one class at 22, you might not have that many useful abilities. At some point, however, you'll be almost constantly using something or you're doing it wrong.
    (0)

  6. #16
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    97
    Late to the thread, but I just wanted to say: Auto-attack was implemented and direct action-stamina based combat was removed.

    Good luck getting 'action' back when the dev team is focusing on creating FFXI-2 instead of FFXIV like the original team. Reactive skills are about as close to 'action' as we're going to get now.
    (0)

  7. #17
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    OP this isn't WoW.

    As the post above said using a mouse to play this game in its current state will make the experience twice as bad and cumbersome than it needs to be.

    Hopefully when the Mouse/keyboard changes come in it will play more like a regular style MMO.
    (0)
    Last edited by Jinko; 12-18-2011 at 01:41 PM.

  8. #18
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by DAOWAce View Post
    Late to the thread, but I just wanted to say: Auto-attack was implemented and direct action-stamina based combat was removed.

    Good luck getting 'action' back when the dev team is focusing on creating FFXI-2 instead of FFXIV like the original team. Reactive skills are about as close to 'action' as we're going to get now.
    Auto-attack only removed the need to manually simulate auto-attack by repeatedly pressing 1. Manual input is valuable only when some thought is put into it, but in the old system you'd always keep pressing 1 regardless of situation, so it was just a pointless chore. Otherwise the game plays very similarly, only you're more limited by cooldowns than stamina, which smoothes out your ability to frontload a lot of abilities early in a fight.
    (0)

  9. #19
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by DAOWAce View Post
    Late to the thread, but I just wanted to say: Auto-attack was implemented and direct action-stamina based combat was removed.

    Good luck getting 'action' back when the dev team is focusing on creating FFXI-2 instead of FFXIV like the original team. Reactive skills are about as close to 'action' as we're going to get now.
    auto attack is just a means to build tp. If your not constantly using your real skills then your doing it wrong.
    (1)

  10. #20
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by syntaxlies View Post
    auto attack is just a means to build tp. If your not constantly using your real skills then your doing it wrong.
    I used to think that before tonight, but... well, here...

    I posted this bit of feedback in General, but I realize it's more appropriate in this section.

    I got my husband to log on with me tonight to unlock achievement categories. This is the first time he has participated in combat since the implementation of auto-attack (since we had to run through Coerthas to the Owl's Nest and kill a few enemies).

    I only play casters, and he only plays melee. I'm a 25 CNJ, he's a 25 PGL. So, I've been watching the battle system evolve as a caster and I like the changes. However, the last time my husband participated in combat, he had a stamina bar and an action bar full of active abilities.

    We got into combat, and he was immediately frustrated. He said that he must need to set up his action bar, they must all be his old abilities, because almost all of them were greyed out. I told him no, all the abilities were overhauled in 1.20, they're his new abilities. When we got out of combat I came over to his computer and looked at them with him, we were both shocked to find that every single offensive combat ability was TP dependent. The only ones he could use off the bat were buffs. So, we tried combat again, and the fact that he had to stand still, watch, and do nothing while his character auto-attacked and built TP before he could take any action, completely sucked any fun he had out of combat for him.

    He said before the battle system was actually fun. He went on to say that if the game had been released this way, he would have put it down after five minutes and never played it again.

    Neither one of us is against auto-attack. Far from it. I hated that melee just spammed the 1 key all day. And I hated before that, as a CNJ, I was expected to spirit dart like a melee. I've actually been happy with the caster changes. I think casters were fixed. But the melee... well, lots of other games have auto-attack and still give you plenty of other active abilities to jump into combat with right off the bat. Making everything dependent upon TP use makes for a waiting game. :/

    Why are there not at least a couple smaller melee abilities that can be used while you're building TP? I'm not asking for mindless button mashing, but to stand there and do nothing is boring. Casters don't wait on TP abilities, we can actively participate right off the bat. Like the OP has stated, melee have no feeling of action in combat.
    (1)
    Last edited by Rowyne; 12-20-2011 at 09:35 PM.

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