Quote Originally Posted by DAOWAce View Post
Late to the thread, but I just wanted to say: Auto-attack was implemented and direct action-stamina based combat was removed.

Good luck getting 'action' back when the dev team is focusing on creating FFXI-2 instead of FFXIV like the original team. Reactive skills are about as close to 'action' as we're going to get now.
Auto-attack only removed the need to manually simulate auto-attack by repeatedly pressing 1. Manual input is valuable only when some thought is put into it, but in the old system you'd always keep pressing 1 regardless of situation, so it was just a pointless chore. Otherwise the game plays very similarly, only you're more limited by cooldowns than stamina, which smoothes out your ability to frontload a lot of abilities early in a fight.