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I enjoyed it well enough, the omega vs shinryu was a cool dbz moment and I loved the smirk my character made when the armor shown up so I can say I had fun.
Oh hey nothing was here
I admit it packed a bit less punch than I had anticipated but I still enjoyed it very much so. I LOVED the bit with Raubahn at the end, I found it super nice ; I also loved Yugiri. She was super cool in all of the scenes despite having very little interaction, I really enjoyed the cold and mistrustful manner in which she regarded Nero. Though, the part where you walk away with Alphinaud to return to the Rising Stones? That scene REALLY should have had a longer fade-to-black. It faded so quickly that I honestly felt I was walking into the next set of scenes rather than having already reached the end - there was no finale feeling about it whatsoever.
Here's my gem of the patch though:
Why.... wouldn't they be around? They were securing Gridania's border. They had been at the wall all along.
Last edited by Knahli; 03-29-2017 at 12:02 AM.
Something struck me, there's a potential implications that leaders are searching for a different approach to deal with the primal threaths, afterall we "could" deal with shinryu, but in the end they went for the omega
If it truly was as powerful as bahamut, we struggled against him at his weakest, i wouldn't be so sure of our odds against something like that at full strength.
that or the leaders are just a bunch of lazy mofo's who take the 1st easy way out as soon as it pops up
i mean look back in 2.0's story. thay were ready to give up till we came in and sed we would take care of it -_-
The only thing I really liked was the cutscene of the fight. The solo-instance was very boring, just more of the same stuff we've been doing multiple times in the past, sitting in a mech for a little bit blowing up stuff in one hit (which is really really boring btw) for a minute in the middle doesn't really make much of a difference. Feels like I've already done more interesting stuff in the earlier classquests of some jobs to be honest.
I really don't want to know the reason why the ending of 3.56 and ultimately heavensward was so short because players complain the ending of 2.55 and ARR was too long?
Alot of players complained about the long cutscenes, but overall, I think most enjoyed 2.55. I think they made it shorter, because of the whole 2.0-2.55 quests.
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