Quote Originally Posted by Caitlyn View Post
It doesnt depend on the classes, it depends on skill.
*rolleyes*

These topics are always to be discussed under the assumption of skill parity between the teams.

Four exceptional players can beat eight bloody newbies. By your logic, that fact would mean that group size doesn't matter either, only skill, which in turn means that it's not important to make matches where both teams have an equal amount of group members. 4vs8 is perfectly fine and acceptable, because it only depends on skill, not group size. Or composition. Or whatever.

I say: Hell no. The outcome of a match depends on a lot of things: Skill, job balance, team composition, group size, gear, luck, internet connection/PC (Even a great player won't perform well at 10 FPS or 700 MS latency). They all matter to some degree, some more some less. If everything else is equal, a game can literally boil down to which team has 30 MS latency less.

And for 8vs8, it's simply completely random, because it has little to no checks in place in order to speed up queues. You might get a skillwise even match-up and lose for no reason other than your composition, you might win despite three people on your team feeding intentionally because the enemy is just that bad. You might also have a really great and even game and then randomly someone DCs and the enemy gets a free win. All quite possible! But that doesn't mean that composition, skill nor DCs are the only things that matter. They all matter and they can decide a match - that's a general truth of competitive online games.

That all said: The point of 8vs8 is not to create balanced or fair matches, but rather quick matches, hence why it also has no skill rating. Trying to balance it would compromise that function. Which one you value more... up to you.