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  1. #1
    Player
    SarenyiaSarenyia's Avatar
    Join Date
    Oct 2013
    Posts
    25
    Character
    Varenyia Nevermore
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Paladin doesn't have amazing choices compared to the other tanks, protect is good for solo and some party uses, raise is very situational, stone skin is amazing to use during down time on bosses to save some hp. You'll want mercy stroke from Maurader. We do know that we are losing rampart and dark knights are losing shadow skin. They are combining those abilities and offering it as a cross role ability in the new system but that's about it.
    (1)

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    regardless of how the changes will affect things, youre better off unlocking paladin as you have. As stated before we dont know all the details, and well youre playing gld might as well upgrade it. Getting stoneskin is optional, it might be beneficial to wait to see, in a couple months what they are doing. Well unless you find that healing is something you enjoy
    (0)

  3. #3
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,967
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Huh. I thought the bonus was for any exp. Well ill stop mentioning it when answering questions like these. The hall of the novice ring still works right?

    As for the level 54 cross classes, 6 of them are kinda meh, the other 2 have uses. The 6 classes that get "Brand of ______" crosses(so all but GSM and CUL) at 37 get "Name of ______" keyed to the same element at level 54. These change the recipe for the next 5 steps so that it counts as if it had the proper elemental affinity, and give a bonus to the associated Brand skill. In practice these can be used to get a few steps of heavy progress toward completion, but after the 5 steps the craft becomes "Nameless" and you cant re-apply the buff, or use a different element if you had a 2nd set crossed for some reason(and the fact that theyd inherently be different on each class makes them less popular with the macro set). GSM gets Makers Mark, a skill usable only on the first step of the recipe. For 20 cp it gives you a stack based on the progress required to complete the recipe(if i remember right its 1 + 1 per 100 progress required). The stack lets you use Flawless Synthesis for free(as in no durability lost, no cp cost to activate) for free until it runs out. This is used in some rotations(especially those based on specialist skills like Whistle While You Work), but you can certainly get by without it. Meanwhile for CUL, level 54 brings Muscle Memory. First step only, 6 cp skill that is basically Piece by Piece(lvl 50 arm) with no miss chance. So 1/3 progress for 6 cp and 10 durability. Obviously useful, though limited since its first step only.
    (0)

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