The reason tanks are using AoEs on single target, is because the game is teaching you to do it now.
If I jump into sastasha as my PLD, I can hold hate on a boss just fine starting with Fight or Flight, and spamming my 1-2 threat combo.
The best DPS in high Lv60 gear can be a threat to my my enmity generation, but because their DPS is so high, the boss would die before they catch up to me in threat.
Now on my alt I recently took up, my 1st time into sastasha, and each dungeon afterwords, that doesnt work, even with HQ crafted gear.
You lose hate within 2-3 attacks, and wont get it back, even if you have provoke.
It has nothing to do with "Not knowing how to play" but a difference in pure numbers.
You're under geared/stat compared to the people syncing down (if they are able to pump out good DPS)
But you know what generate the highest amount of threat per GCD?
Flash.
It has the same enmity modifier as Rage of Halone, but with less potency attached from the combo effect.
All I had to do, to catch up in threat, or stay ahead, was use flash on a single target enemy, and its easy.
Because low level tanking has now evolved into "Spam your AoE to hold hate" for new tanks, of course they are going to learn to do it.
(also, even at Lv60, it can be best to start with it, if you're DPS are higher iLv than you. In my Savage static, My DRk was roughly equal in iLv to my DPS members, so I didnt have issues at the start of each boss fight. But when I jumped to my iLv250 WAR, even WARs superior attack buffs, all 3 stacked up, I lost hate the moment I hit the 1st hit of my combo. I voke, hit with the 2nd hit of my combo, lost hate again, and then hit with Butchers Block, to finally get hate. Of course that DPS was dead by that time anyways. Had no issue with DRK with far less attack buffs. Sometimes its just safer to start with an AoE for solidifying threat.)



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