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  1. #11
    Player
    Splice's Avatar
    Join Date
    Mar 2011
    Location
    LL
    Posts
    79
    Character
    Tachi Grace
    World
    Ultros
    Main Class
    Miner Lv 70
    Not a fan of some of the current aspects of the current system. The fact that anyone, be it 1 or 1,000,000 players, can attack any mob you are fighting limits a lot of open world content, which, in turn, makes the fight less strategic and more of a zerg. It seems yoshi-p had more PL and instances in mind and nothing related to open world content when designing the system. Furthermore, he needs to get out of this mindset that everyone wants to only do content with low manned groups. There are plenty of linkshells with more that 8 members that want to do content together, but cannot do most of it since the pt member cap is 8. An alliance/raid group system would solve many issues with future content.
    (1)

  2. #12
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    YoshiP didn't design this system. This system is a conglomeration of previous tried and true ideas. IT doesn't limit any content in the open world, other things might. Even though technically a lot of players can get together and zerg, I don't see where this happens. Even in the case of Open world strongholds, Multi-party setups will be confusing and hectic failures if everyone ran in swinging. We still needed strategies.

    I'm not sure what the party cap has to do with the claim system.
    (0)

  3. #13
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Coglin View Post
    No, I much prefere the current system. Its design allows for multigroup raids, and I enjoy that as an option.
    This, same opinion. Also, it allows me to help someone rapidly and randomly (i.e. I walk around and see someone low on HP struggling, I just shoot an arrow from afar to help. 99% people thank me when I do so).
    (3)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #14
    Player

    Join Date
    Oct 2011
    Posts
    16
    i think its fine..
    (2)

  5. #15
    Player
    Kailok's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    692
    Character
    Kailok Anarhin
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    The things I hope for it have already been stated as something they are working on, so I can't think of anything.

    I just honestly can't wait for an alliance system, and something worth needing an alliance in order to fight.
    (0)

    SacredDawnFC.enjin.com
    Insulting people in the counter argument isn't going to change their minds. It will make them stick harder to their opinion regardless of whether or not it's right, and think less of your opinion simply because you insulted them. In essence, if you want to try and change someone's mind, come up with a well thought-out response and don't be a dick.

  6. #16
    Player
    Splice's Avatar
    Join Date
    Mar 2011
    Location
    LL
    Posts
    79
    Character
    Tachi Grace
    World
    Ultros
    Main Class
    Miner Lv 70
    Quote Originally Posted by HiirNoivl View Post
    YoshiP didn't design this system. This system is a conglomeration of previous tried and true ideas. IT doesn't limit any content in the open world, other things might. Even though technically a lot of players can get together and zerg, I don't see where this happens. Even in the case of Open world strongholds, Multi-party setups will be confusing and hectic failures if everyone ran in swinging. We still needed strategies.

    I'm not sure what the party cap has to do with the claim system.
    Party limit does not have anything to do with the claiming system, ill give you that. Even if yoshi didn't design the system, he ok'd to use it. IT does limit future content since you can just cure spam and zerg stuff down, can even do it with the current strongholds. It negates the use of strategy in favor of zerging. Without a limit on how many and/or who can attack a mob, you can basically zerg anything with enough ppl, and certain mob abilities cannot be used since anyone might activate them.
    (0)

  7. #17
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Current system seems fine to me. No complaints here!
    (2)

  8. #18
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    I will have to agree with splice. For one, I'm an open world lover :P.Two! I think if they kept the system with NORMAL mobs then made it where NMs you can only have one party/person fighting it.
    (0)

  9. #19
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    sure you dont mean the loot system?

    claim system is fine
    (1)

  10. #20
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    As far as the claim system goes, it really is just fine. Sure, it could use a few tweaks (the drop PL thing being one of them), but it works otherwise. As for it messing up open-world content, I'm inclined to disagree. Even if you couldn't attack other people's claims, you could still fill a party with DDs and keep the healers in a second party, which is pretty much a zerg-fest.

    As for party size, it's currently not one of the top priorities, nor should it be. This game needs to work well with 8 man groups before it will ever be great with 16, 24, or 32 man groups. As such, the Dev team is taking the right approach in making content for 8, and limiting groups to that size for the time being. The time will come for content designed for more people, but there is still a lot to do before the game gets to that point. It is unfortunate that it was so deeply flawed at launch, because the player community is ready for large-scale challenges, but the game is not.
    (1)

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