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  1. #1
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    YoshiP didn't design this system. This system is a conglomeration of previous tried and true ideas. IT doesn't limit any content in the open world, other things might. Even though technically a lot of players can get together and zerg, I don't see where this happens. Even in the case of Open world strongholds, Multi-party setups will be confusing and hectic failures if everyone ran in swinging. We still needed strategies.

    I'm not sure what the party cap has to do with the claim system.
    (0)

  2. #2
    Player
    Splice's Avatar
    Join Date
    Mar 2011
    Location
    LL
    Posts
    79
    Character
    Tachi Grace
    World
    Ultros
    Main Class
    Miner Lv 70
    Quote Originally Posted by HiirNoivl View Post
    YoshiP didn't design this system. This system is a conglomeration of previous tried and true ideas. IT doesn't limit any content in the open world, other things might. Even though technically a lot of players can get together and zerg, I don't see where this happens. Even in the case of Open world strongholds, Multi-party setups will be confusing and hectic failures if everyone ran in swinging. We still needed strategies.

    I'm not sure what the party cap has to do with the claim system.
    Party limit does not have anything to do with the claiming system, ill give you that. Even if yoshi didn't design the system, he ok'd to use it. IT does limit future content since you can just cure spam and zerg stuff down, can even do it with the current strongholds. It negates the use of strategy in favor of zerging. Without a limit on how many and/or who can attack a mob, you can basically zerg anything with enough ppl, and certain mob abilities cannot be used since anyone might activate them.
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