I dont even remember there being a fight during this quest, so i can say at least 1 BLM beat it without enough trouble to be memorable(and i definitely remember hating some specific instances that youve already gotten through to get to that point). So general tips, as i dont remember specifics.
As of level 36 your sleep spell is now an AoE - so 10 guys can quickly be cut to a manageable number of active combatants. Its still almost worthless in dungeons, but these solo fights(being a solo player doesnt matter at all, because you cant bring help into quest fights like this) are often 100% easier when you figure out who to put to sleep. NPCs are usually smart enough not to wake up sleepers, so just be careful not to toss any non-sleep aoes into the fray(fire 2, bliz 2, freeze) and that should help.
What does your rotation look like? A lot of BLMs miss an important change at level 40 that makes them much more efficient killing machines until it gets pointed out to them. The trait you got at level 40 allows for the 3rd astral/umbral stack. Fire 3 and Bliz 3 both grant you full stacks, and having a 3rd stack makes the opposite cast faster. What that means is that it no longer makes sense to cast down to no mana then transpose to ice to regen. Instead you should cast down until you have only enough mana for a bliz 3, then use that to instantly flip to full ice stacks for a quick 2 tick regen(meaning that being under umbral 3 gives you all your mana back in 3-6 seconds, depending on your luck with the server ticks - this is a good time to refresh thunder), followed by a fire 3 to flip back to full damage stacks and continue killing.
If there are more targets then youre comfortable handling then remember to use your buffs to get through some of them faster. Raging strikes is on a 3 min cooldown, so you should be able to use it more or less everytime you attempt the fight for a quick boost at the start.
If the NPCs are talking, they might be telling you who is the most important target to take out first. If not, i default to healers, then DPS, then tanks. If i need to protect someone i might kill DPS first, it depends on how the fight plays out. If the boss is hard hitting, get its attention and make sure that it points its attacks away from anyone you need to protect. You are smart enough to dodge aoes, npcs arent.
I took a quick peak, and your gear looks fine for your level(the bracelet is a little old, but an upgrade wouldnt be worth more then a couple points of Int, so no big deal). So... Basically, try to figure out what exactly is causing the failure state(healer npc keeping foes up too long? archer npc killing a target too fast? dozens of other potential things?) and experiment with different strategies to counteract the problem.
Oh, and yes. You absolutely must complete this quest to get anywhere with the expansion. The main storyline quests are the lock on the door to the expansion. You gotta beat them all to get your key.


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