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  1. #1
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89

    Warriors & Mass-pulling

    I was always too shy to open a topic about this but I guess I may as well go for it now.

    I enjoyed level 50 Warrior and moving on to 60 was rather straightforward as far as adapting to new skills goes, though I have severely neglected him in contrast to my Paladin and Dark Knight whom I am more than comfortable with when it comes to speed running Expert roulettes. Pair that together with the fact that I don't really have three close friends to fill the Healer and DPS roles for me regularly, I am normally too anxious to try practicing Warrior with any randoms in the party especially considering he's always behind in gear for the very same reason.

    With PLD and DRK I pretty much feel comfortable enough to throw caution to the wind and not care what classes or gear my party members have and still be able to manage the largest of pulls quite fine with my Healer friend even if DPS turns out to be very low and many enemies remain even after my most potent of CDs have worn off. Warrior on the other hand, assuming they can manage just as well even if a large pulls doesn't go down quickly at all, I am pretty much at a loss as to what skills I should be using and in what order. In the case of PLD and DRK, their skills are more straightforward to understand in the sense that you can grasp the idea of their effectiveness with little-to-no direct experience, but Warrior is more complex than that, at least for someone of my experience.

    So, with that waffling out of the way, do you need need to be a super good Warrior/Tank to have the same level as indifference that a PLD or perhaps DRK can award if you are sufficiently geared? And regardless of the answer to that, what would a typical rotation look like to survive a full pull that's not dying any time soon?
    (0)

  2. #2
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,539
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Just straight up large pack of mobs?
    Vengeance, Bloodbath, and lots of Overpower. An Inner Beast if you're truly feeling the hurts.
    Feast upon your fallen enemies.
    (4)

    http://king.canadane.com

  3. #3
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    Quote Originally Posted by Canadane View Post
    Just straight up large pack of mobs?
    Vengeance, Bloodbath, and lots of Overpower. An Inner Beast if you're truly feeling the hurts.
    Feast upon your fallen enemies.
    Pretty much ^^a It's the long term Best->Good->Okay defensive/counter buffs that I have trouble understanding where to fit in when it comes to that.

    So I'd save Berserk and the more intense Overpower+Bloodbath spam for when Vengeance wears off and I do what with my stacks exactly? Save them for Inner Beast in case I need it? Pop Steel Cyclone mindlessly? Or switch out to Deliverance and use Decimation while Bloodbath+Berserk is up?

    If many remain after that, what would follow those? Raw intuition & Awareness? Convalescence? Or should any of those have been paired off with the previous step? I'm really unsure of how effective the self-heal of Bloodbath is on it's own even with Berserk+Overpower thrown in so I always worried using them on their own might be under-compensating for the drop-off of Vengeance. I could never tell if the seemingly high amount of damage I was taking for the few times I tried was simply a fact of being a bit under-geared or not using appropriate buffs to off-set the damage at a scaled rate.

    (And thank you for your reply).
    (1)

  4. #4
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Knahli View Post
    Pretty much ^^a It's the long term Best->Good->Okay defensive/counter buffs that I have trouble understanding where to fit in when it comes to that.

    So I'd save Berserk and the more intense Overpower+Bloodbath spam for when Vengeance wears off and I do what with my stacks exactly? Save them for Inner Beast in case I need it? Pop Steel Cyclone mindlessly? Or switch out to Deliverance and use Decimation while Bloodbath+Berserk is up?
    Combine Vengeance with Berserk and Bloodbath, then just OP spam (after swapping to Deliverance). When Zerk is about to end, use Decimate then either swap to Defiance during Pacification window or just continue with Deliverance. Also make sure to have Internal Release and Maim up too. Also if you have it slotted, Second Wind when used under Zerk can give you a big self heal to offset the incoming damage.

    If many remain after that, what would follow those? Raw intuition & Awareness? Convalescence? Or should any of those have been paired off with the previous step?
    Once you've gone through the Veng/Zerk/BB phase you should have: a) Raw Int. + Awareness (+Foresight), and b) Thrill of Battle (+Convalescence). If you've switched back to Defiance then you also have Inner Beast and Equilibrium. Depending on the amount of enemies left and their remaining HP, you might prefer to save the first two options for the next big pull (if there is one before the boss) and just decide to use Foresight only, or Foresight + Convalescence, or just switch to Defiance for Inner Beast and/or Equilibrium.
    (1)
    Last edited by FeliAiko; 03-13-2017 at 12:50 PM.

  5. #5
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    Quote Originally Posted by FeliAiko View Post
    Combine Vengeance with Berserk and Bloodbath, then just OP spam (after swapping to Deliverance). When Zerk is about to end, use Decimate then either swap to Defiance during Pacification window or just continue with Deliverance. Also make sure to have Internal Release and Maim up too. Also if you have it slotted, Second Wind when used under Zerk can give you a big self heal to offset the incoming damage.



    Once you've gone through the Veng/Zerk/BB phase you should have: a) Raw Int. + Awareness (+Foresight), and b) Thrill of Battle (+Convalescence). If you've switched back to Defiance then you also have Inner Beast and Equilibrium. Depending on the amount of enemies left and their remaining HP, you might prefer to save the first two options for the next big pull (if there is one before the boss) and just decide to use Foresight only, or Foresight + Convalescence, or just switch to Defiance for Inner Beast and/or Equilibrium.
    Thank you very much! I appreciate your help ^^
    (0)

  6. #6
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Shamelessly off-topic and seeing as how it's kind of already answered but

    I like your sig. Did you make it?
    (1)

  7. #7
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    This actually seems like a relevant topic to ask this in, I hope. I always hate making new threads...

    On the topic of mass-pulling with WAR... It's far and away my least played tanks and I actually don't really know how to use it very proficiently in content due to that. So... how does 1 mass-pull with WAR ro begin with?


    That is to say... How do I somehow manage to spam OP, generate 6+ stacks, AND use maim all at the same time? I never understood this. Is there a rotation for pulling on WAR?

    I know, I must sound like a genuine sprout status tank, but I genuinely haven't used WAR that much beyond getting it to 60. I'm just too used to DRK and PLD
    (1)

  8. #8
    Player
    CafPow's Avatar
    Join Date
    Jan 2017
    Posts
    177
    Character
    S'ikaya Grim
    World
    Shiva
    Main Class
    Warrior Lv 60
    OP spam means, no wrath (except shout once a minute)
    Normally, OP spam or 2x OP then rotate combos (tab, skil, tab, skill, tab etc.) until 5 stacks, then bladestorm for AoE hurties or Inner Beast for incoming hurties.

    Bloodbath to cure hurties
    Vengeance reduces hurties and gives also Aggro/dmg
    Equilibrium heals hurties and does Aggro

    Thats basically it
    (0)

  9. #9
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Fluffernuff View Post
    how does 1 mass-pull with WAR ro begin with?
    It takes time to build up to that burst, that's the first thing to keep in mind. a mass pull is divided into 3 parts as a WAR: aggro establishment, stack building, and the actual burst.

    When I mass pull, I run through mobs at first and flash as I run to the next pull. Once I'm at the end, I pop vengeance or conva+ToB right away, before the mobs pile on and start dealing lots of damage. At this point, I build stacks by only using storm's eye combo to keep maim up for the upcoming burst, but I use flash in between maybe once or twice, depending on how much aggro is being generated by the party. Some WARs opt for OP over flash for aggro establishment, but I find it trickier to manage an entire mosh pit with a cone aoe instead of flash's easy circle aoe.

    You want to build 4 stacks of wrath. Pop bloodbath before you hit the 3rd stack, and internal release before the 4th stack. Once you hit 4 stacks, switch to deliverance and use berserk. You will be at 5 stacks, so use decimate+infuriate+decimate, and OP spam. maim, berserk, bloodbath and vengeance alone give you tons of self-sustain. add in the burst from decimate and OP spam, and you've got a formula for a successful mass pull.

    Alternatively, if your party dps is really good, you can skip the stack building. if that's the case, establish aggro then throw up maim, berserk, and bloodbath and OP spam in deliverance. Pop infurate before berserk ends for a single decimate.
    (1)
    Last edited by Hierro; 03-23-2017 at 07:25 AM.

  10. #10
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Fluffernuff View Post
    This actually seems like a relevant topic to ask this in, I hope. I always hate making new threads...

    On the topic of mass-pulling with WAR... It's far and away my least played tanks and I actually don't really know how to use it very proficiently in content due to that. So... how does 1 mass-pull with WAR ro begin with?


    That is to say... How do I somehow manage to spam OP, generate 6+ stacks, AND use maim all at the same time? I never understood this. Is there a rotation for pulling on WAR?

    I know, I must sound like a genuine sprout status tank, but I genuinely haven't used WAR that much beyond getting it to 60. I'm just too used to DRK and PLD
    First pull more often than not you won't have 5 stacks unless you properly prepare for it. I.E As you're running and picking up pack by pack, you heavy swing and target and then maim just before you hit your stop point. This is more or less facepulling and is determined by your party composition and the competence of your healers to not heal/regen you. You can sprinkle Flash/Overpower as you pull along if you want to have a slight hold on the mobs incase your party jumps the gun or if you have a MNK who is prepping grease lightning.

    At your destination you would then turn and face the mob that is coming at you with 2+ stacks and maim up, to which you then abandon the combo and go straight into overpower spam. You don't want to burn your decimate straight away since more often than not, you will want the 4-10% crit buff you get from Abandon stacks to give you more overall damage and lifesteal through bloodbath.

    Obvious cd usage such as Berserk > Vengeance+Bloodbath > Optional RI+Awareness if you need the stack > Thrill of Battle + Convalescence > RI+Awareness if you didn't use it earlier for the stack > Foresight to make the healer's life easy.

    Drop your Decimate > Infuriate > Decimate before your Berserk expires or the mobs are about to die (40-20% HP left), whichever comes first.

    This can be done without entering Defiance at all. If you feel your healer isn't up to snuff at some point, quickly swap into Defiance and Equilibrium to help them out.

    If your TP getting to the point you can't spam anymore and you don't expect any TP support, you can do single target to prepare stacks for Boss Unchained or next Big pull.
    (1)

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