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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100

    What abilities do you wish to see for your job in 4.0?

    Assuming we get new job actions what would you like to see?

    Dragoon:
    Highwind: Delivers a high jumping attack that deals 400 potency. Can only be used under Blood of the Dragon. Additional effect: Removes Blood of the Dragon effect.

    This would be an awesome situational abilities when there's like 1-2 seconds left on BoTD before a mob becomes invincible or a boss jumps off screen. Would be better than using Geirskogul.

    Scholar

    Meltdown: On their next tick, all DoTs on the selected target tick for their full damage and then are removed.

    This would be like a SCH version of Fester. If a mob has Bio/Bio II/Miasma/Miasma II up on a mob and there's 20ish seconds left and you know it might not last the full duration, you use Meltdown, and the buffs deal their remaining damage all at once and then disappear.

    Machinist
    Deus ex Machina: Sacrifice your Turret to deal unaspected damage with a potency 300 to target and all enemies nearby it. Grants 5 stacks of Ammunition. Cannot call a Turret for 30 seconds.

    This is like a MCH version of Dissipate and is useful for when a target will go invincible or when you need to push the last bit of damage.

    Paladin
    Wide Slash: Auto attacks and Weapon skills extend to a cone-shaped AoE. TP recovery is halted and damage is reduced by 20%. Does not affect additional effects.

    Dark Knight
    Life Break: Delivers an attack with a potency of 150. Potency increases as HP decreases. Bonus damage under Walking Dead effect.
    (4)
    Last edited by Jonnycbad; 11-22-2016 at 02:50 AM.