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  1. #1
    Player
    Mysticdraggon's Avatar
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    Feb 2017
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    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61

    Mobility discussion

    please take note that i am still getting used to the game, im only noting some things as i go along.

    one thing id like to discuss is mobility in general. this can be anything from mounts, abilities that include moving from one point to another (shukuchi), and the simple sprint.

    there is just this lack of "momentum" in in terms of mobility.

    for example, i never noticed how sluggish i looked until i panned the camera further from my character.

    please note that i fully understand that the developers want to control the pace of the player, but i feel as if they have been a little too strict as to how much freedom a player could have. as big as the world is getting, i feel as if the lack of momentum will become more and more noticeable over time.
    (4)

  2. #2
    Player
    Naria's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    1,137
    Character
    Naria Starcatcher
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Eer are you talking about animations or responsiveness? We don't have more weighted animations because animation lock is deadly in this game and was probably responsible for more players deaths than anything else in 1.0. If you are talking about responsive time there is a lot of things that could be--and many of them aren't on SE's end like ISP routing/your settings/your hardware.

    I do miss the realistic animations in 1.0 but my next party member PK by Benediction at least cures me of that sentiment fast.
    (8)

  3. #3
    Player
    Mysticdraggon's Avatar
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    Feb 2017
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    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Naria View Post
    Eer are you talking about animations or responsiveness? We don't have more weighted animations because animation lock is deadly in this game and was probably responsible for more players deaths than anything else in 1.0. If you are talking about responsive time there is a lot of things that could be--and many of them aren't on SE's end like ISP routing/your settings/your hardware.

    I do miss the realistic animations in 1.0 but my next party member PK by Benediction at least cures me of that sentiment fast.
    your kind of overthinking it...

    just mobility in general in any form.

    compared to other games similar to FFXIV, how is the mobility of the game more or less appealing?
    (0)

  4. #4
    Player
    Nestmile's Avatar
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    Jan 2017
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Gerv'as Van
    World
    Siren
    Main Class
    Bard Lv 70
    Are you literally just talking about the player's ability to move about the world/travel? In that case, the only times I've ever really felt like I was taking too long to get somewhere were crossing Heavensward maps before I unlocked flying in them -- and even then I didn't mind so much thanks to the persistent background tunes and freshness of those areas. Moving between maps is mostly covered by Teleport, and movement within the major city-states is mostly handled with Aetherytes.

    If we moved much faster, I worry that the maps would feel too small. But then, I also like to look around and take in the scenery somewhat when I'm moving about, so maybe that's just me.

    I admit that I'm not well-versed in many other MMOs. I've played ESO a little, and travel there often feels rewarding since I'll bump into sidequests and such just by wandering around, but in terms of pace, I didn't feel like it was terribly different...
    (14)

  5. #5
    Player
    Mysticdraggon's Avatar
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    Feb 2017
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    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Nestmile View Post
    snip
    definitely, there are many things to take in even if you are not a sightseer. Fates, for example, are excellent factors of the game that helps players feel engaged while traveling. however, ive been doing less and less fates overtime, and no longer found value in participating. i just wanted to get to my destination however lengthy or short the travel time was. increasing the pace by a little would probably not make big a difference in this case.
    (0)

  6. #6
    Player
    ananda's Avatar
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    Aug 2013
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    22
    Character
    Ananda Pryana
    World
    Tonberry
    Main Class
    Warrior Lv 70
    I agree with mounts, if by that you mean they took too long to get you across a map. Flying mounts move faster when flying, but even then they feel too slow when i need to to get from one end of a map to the other end. Like when i need to do some gathering in the sea of cloud.

    I don't understand what you are saying about everything else. I don't see what's wrong with sukuchi or sprint (neither feel or look sluggish to me), or what you mean by appealing or not in this regards. Maybe give more examples about what you think is unappealing and in what way you think it can be made more appealing?
    (3)

  7. #7
    Player
    Mysticdraggon's Avatar
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    Feb 2017
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    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by ananda View Post
    I don't understand what you are saying about everything else. I don't see what's wrong with sukuchi or sprint (neither feel or look sluggish to me), or what you mean by appealing or not in this regards. Maybe give more examples about what you think is unappealing and in what way you think it can be made more appealing?
    shukuchi, for example, feels redundant considering how long it takes to execute and how much more simpler/faster it would be just to move from point "A" to point "B". there are other abilities that i cant name similar to Shukuchi that may have the same case.

    sprint just feels a little off to me considered that most if not all other games at least have a stamina system or something the player can manage: sometimes no stamina system at all or just an unlimited sprint depending on the game. in FFXIV, however, it's just a "go faster" cool-down ability.
    (0)

  8. #8
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Mysticdraggon View Post
    shukuchi, for example, feels redundant considering how long it takes to execute and how much more simpler/faster it would be just to move from point "A" to point "B". there are other abilities that i cant name similar to Shukuchi that may have the same case.

    sprint just feels a little off to me considered that most if not all other games at least have a stamina system or something the player can manage: sometimes no stamina system at all or just an unlimited sprint depending on the game. in FFXIV, however, it's just a "go faster" cool-down ability.
    Ah I see. Your not used to the stiff style of movement. Generally everyone goes one speed from start to finish, there's no momentum so you literally stop on the dime, its gross I know but they do that because......I really have no friggen clue. Alot of the mechanics now are built around that and make all movement precise. Sprint is on a grand cool-down which is also gross and only has one speed output.

    If your a ninja your normal speed is slightly faster than other classes but lower than sprint speed. If they added momentum it would be beautiful to look at, I agree wholeheartedly, but I'd say it may be a little late to ask for it now. I'd request it anyways as it adds to the beauty of the game, maybe even some challenge to battles, players would just have to adapt and...well....get gud
    (2)

  9. #9
    Player
    Mysticdraggon's Avatar
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    Feb 2017
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    258
    Character
    Drake Orkaan
    World
    Lamia
    Main Class
    Ninja Lv 61
    Quote Originally Posted by Kurogaea View Post
    snip
    FFXIV is a beautiful game. its just that any form of movement from sprinting to simple jumping feels out-of-place and limited compared to the rest of the game.

    again, simple teleportation abilities like shukuchi have limits in terms of range and how often you may use them just because the developers are afraid that players will abuse these abilities in terms of short range travel: it makes sense considering the devs would most likely want the player to physically walk from one NPC to another, not awkwardly teleport to them.
    (0)

  10. #10
    Player
    ananda's Avatar
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    Aug 2013
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    22
    Character
    Ananda Pryana
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Shukuchi is not something that you use whenever you need to move, it has it's niche uses. For example, several fights in the game has ice floor mechanic, where if you move normally, you will slide around uncontrollably. Shukuchi allows you to still move during this mechanic. But it's real use imo is for min-maxing dps at the end game raid. If the use is pre-planned (and with a bit of practice), it is not hard to execute anymore and can get in a couple more hits before you are forced to disengage from the boss.

    Similarly for sprint, which incidentally certainly has a stamina system in the form of tp. In a fight, using sprint during certain mechanics can really help you deal with them more easily. But it has limited usage (even for casters who don't otherwise use the tp), so you are forced to plan when you want to use it. For melee, using it obviously requires even more consideration (will using up all these tp hinder your ability to deal damage later on, and if it does, by how much and is it still worth it).

    Out of combat though (and especially in towns where you cannot use mount), I do feel they should just let us sprint infinitely.
    (3)

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