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  1. #1
    Player
    Alzelia's Avatar
    Join Date
    Apr 2011
    Posts
    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50

    My take on Boss Gear and Materia

    I believe I thought of an incredibly simple way to keep crafting important while encouraging people to run dungeons. This is really based on 3 simple rules and their direct results.

    Rule 1: Boss gear should be the best gear in the game, and U/U.
    Result: People have to run dungeons in order to get the best gear.

    Rule 2: You can add materia to dungeon gear just like any other gear. (with a system similiar the repair system added so a crafter can add materia to a DOW only players' gear)
    Result: Crafters are needed for adding materia, and players would run have to run a dungeon again if they lost their gear trying forbidden materia. Dungeon runs would become more common.

    Rule 3: ONLY crafted gear can be turned into materia.
    Result: Crafters are still vital for the creation of the best gear in the game.

    With this system, Crafters will still be able to sell gear really easily because people will still need gear to turn into materia. Crafters will still be a part of end-game gear. People will have to run dungeons again after destroying their gear trying to add forbidden materia to it. ( hopefully drop rates would be changed accordingly) Gatherers will still have a lot of demand. Everyone wins!
    (5)
    Last edited by Alzelia; 12-04-2011 at 06:38 PM.