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  1. #1
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    It's a catch all reference because no matter how you play, the only important aspect of this game is how much damage you do. Tanks and healers aren't brought for just their dedicated roles but how efficient they deal damage. A tank who refuses to drop their tank stance or a healer who won't DPS will both struggle to find raid groups willing to take them because XIV simply doesn't demand enough from neither role. It's all about damage.
    I don't think you understood what I meant.
    When someone say that "something" is "everything" but it turns out that it isn't "everything" I like to try and humor with it.

    Such as "Do crafting need DPS? No? Then DPS isn't everything".
    That was a drastic example, but I hope you get it a little better now.
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  2. #2
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    Quote Originally Posted by Ririta View Post
    Talking about =/= showing footage

    Why doesn't Ala Mhigo have its own housing plots?
    Uh... well, to be fair, it's not like we're rolling in housing patches. Ishgard doesn't even have one and Shirogane makes the most sense out of the two areas to actually land the new zone.


    As for Tanking, what about making the stun potency of Tanks rise above that of your standard DPS? Aside from how obnoxious it is to meet with a stun resistance of an AoE you actually wanted to avoid because the DPS were weaving their own stuns into their damage rotations, I think it wouldn't do any harm to assure Tanks that they can output their stuns without having to worry about other party members.... and then build on that.

    For instance, Paladins could perhaps have the ability to use a conal/AoE stun under certain circumstances - perhaps involving Shield Swipe as part of a combo. This in turn could be used to cancel the casts of a number of trash you are dealing with in certain raids and could even go as far giving you a non-cleansable damage and enmity debuff in exchange, something that takes the focus away from DPS and back toward utility while deterring people from using it when it's not necessary. Naturally, some homogenization is likely needed so no job is left out but perhaps having varying effects would at least help. Dark Knight, for instance, could have high potency, AoE slow mixed in with a combo involving their Abyssal Drain. The enemy's cast won't be cancelled so it remains a threat, but it awards time for DPS to be focused and achieve the same end.

    In addition, mechanics could be weaved more in line with the skills available to tanks as opposed to simply interacting with things or standing on X. Imagine being able to throw trash from the arena to their deaths or into certain AoEs like the Titan landslide as opposed to outright killing them, but arranging the fight in such a way that you can't simply turn that into an 'always' mechanic, but something you can quickly react to if and when the situation happens to present itself. How about Warrior being able to bleed their own HP in exchange for regenerating party members who are dangerously close to death? Or Dark Knights being able trade places with someone who just died in an attempt to rescue a worrying situation, trading off for a permanent damage and/or HP reduction if they themselves are revived by a healer.

    I'm not really good with this sort of thing but these were the random ideas that popped into my head.
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