


That's all well and good and sounds nice but, but how does that get PLD, WHM and to a lesser degree, MNK to the point of not being unwelcome in top tier content?A lot of things can change based on tool kits available and the Cross Role skills system changes will likely change that.
Pacification use is currently a no go in Raid content because only Paladin has access to it.
Harpooning use is currently a no go in Raid content because only Warrior has access to it.
Buff stripping is currently a no go in Raid content because only Monk has access to it.
Sleep use is currently a no go in Raid content because only White Mage and Black Mage have access to it.
Knockback requires in fight mechanics to use because only White Mage, Summoner and Machinist have access to it inherently.
Bind use is limited because Black Mage is the only Ranged DpS without it.
Silence use is limited because Paladin, Scholar, Monk, Ninja, Bard and Machinist are the ones that have it but you can build viable* comps that will have trouble silencing due to Monk/Scholar.
*"viable" being a comp with 2 tanks, 2 healers, 2 melee dps and 2 ranged dps all of different jobs.
Putting several of these effects in various Cross Role skill lists will allow the devs to design fights that require them.
Last edited by Istaru; 03-24-2017 at 06:04 AM.
#GetSelliBack2018
Reading too much of the forums makes me very sad and apathetic.
Other changes involving the Cross Role system will help that.
Currently a lot of problems that Paladin and White Mage suffer from are caused by them being designated owner of certain "must have" abilities. Currently Paladin "owns" Provoke, Convalescence, Awareness and Rampart and White Mage owns Cleric Stance, Raise, Protect and Stoneskin. Moving these skills to the Cross Role Skill list frees up a significant amount of room to allow for abilities to balance these two with the other jobs in their roles.
Monk's problems are mostly tied to lack of a raid wide damage buff in the vein of Battle Litany and Trick Attack. Changing party wide buffs like Battle Litany and Mantra into the Cross Role skills will help them balance things out. The fact Dragoon's Piercing debuff boosts Bard/Machinist dps could be balanced out by giving Monk a way to boost caster dps.
Also the improved Magic Defense boost the Paladin mentioned in the interview and misinterpreted by the Op was likely referring to problems in raid caused by the lack of the -10% Int down debuff from Delirium or Dragon Kick.
If the gap in personal+raid-wide dps is small enough: personal preference. Even if all job in the same role had similar levels of effectiveness players would gravitate to the jobs they most enjoy playing. Some players find Paladin boring others enjoy its streamlined simplicity over managing Origin stacks and MP consumption. As long as the dps gap is small enough players will not feel forced to play the most optimum job(s).
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