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  1. #11
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kit-Kat View Post
    Unless they made 4.0 fights more intense for damage/tank busters and heals, which I highly doubt they stepped out of their comfort zone and went ahead with changes, this change to pld is kinda useless. DPS is the meta and fights are scripted, any tank can perfectly do the job, so people will pick the one(s) with highest damage anyway.
    I think the problem is, and I could be completely wrong, but it feels like they're still following the same 2.0 raiding format. Back then, you had to mostly take one of each job anyway, so it was automatically balanced as long as each job was good at it's role.


    It's come to the point now where you can customize your party the way you want it, and since all jobs can still clear content easily, it comes to which one does the most DPS. Things won't automatically balance itself anymore, we have more of a decision now. What SE needs to do is either balance raiding so that it can't be steamrolled with a full offensive party composition and actually requires a mixture of hard mitigation from multiple jobs and hard healing, or give the more defensive jobs (PLD, Monk, WHM etc) extremely good utility to the point where you'd take them despite their lower DPS.

    Either way, something has to change in raiding that forces players to mix job compositions. To bring a mix of offensive and defensive kits. I'd hate to see yet another full offensive meta take over for another entire raid.
    (1)
    Last edited by Exiled_Tonberry; 03-23-2017 at 10:49 PM.