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  1. #11
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shougun View Post
    I would extremely caution the idea that certain jobs have much higher results when played better than others at max skill level, you can change how hard it is to get to that master point and their floor skills though. Like easy to grab, hard to master vs moderately difficult to grab and moderately hard to master. Where at the max perfection of each job = the same end result (even if the method of the end may be different, like Paladin being so tanky that healers get to DD a lot more).
    Indeed, so if WAR and DRK can actively manage specific debuffs that in effect give them similar DEF to PLD who has the passive DEF already, they can achieve the same defense that the PLD can. bu the same token, the far more tanky PLD can though their own skills with their damage dealing - as well as the potential impact on other damage dealt by healers for example, the end result could be a wash. but for a player who prefers the more active style of play PLD would be a nightmare because it would feel slower, where WAR and DRK would be so much more active that a player who prefers a more steady pace would enjoy PLD more.

    Quote Originally Posted by Shougun View Post
    And correct me if I'm interpreting it wrong but it sounds like you're suggesting the difference between defenses is Paladin is easy to handle and the other tanks don't have better defense but are harder to put to Paladin's level- meanwhile all the damage differences remain. The end result of that would still be what we have now were people dislike paladins and just request better tanks, except maybe in PUG DF where they might be happy to see a Paladin lol. Paladins would still be undesirable in raids where people want efficiency over player enjoyment (there are some raids that don't care about meta at all, and just want to play even if it doesn't mean sweeping the floor lol).
    To be honest I am not sure if you are wrong or not. I'm suggesting that all tanks could eventually achieve similar defensive resilience, but PLD can stand there and focus on other things, while WAR and DRK have to weave additional skills in to gain the same kind of defensive performance while tanking - passive vs pro-active defense. At the same time, if a WAR or DRK is using their proactive defense, it takes the edge of their damage dealing so that if they go full turtle with their pro-active defenses, it reduces their DPS to something more like the PLD can achieve.

    So it becomes a balancing act. PLD has a harder time with meeting the DPS that WAR or DRK are capable of, but in order to achieve the same resilience of a PLD, both WAR and DRK end up doing less damage by burning GCDs on skills for that.

    I haven't mathed this out,, it's nothing more than a concept. But it just seemed to me that an ability to actively balance offense and defense dynamically would fit WAR/DRK very well, while a PLD would be less dynamic through the passive defense. To balance this out, the Shield and Sword oaths could be used to create more variance between the stances so that the PLD can achieve decent DPS, with lower defenses - in effect the reverse of the WAR/DRK.

    There's a really good chance that this is just a back of the envelope thought, I just like the idea of each tank filling specific niches better than other tanks. Also, During raid content (full party) passive party buffs could even things out to prevent PLD being *the* MT. But that would require even more balance at which my head starts to hurt.


    Quote Originally Posted by Shougun View Post
    I'd like to see the change where each job offers something that makes you happy to see them, and Paladin is lacking in his side points to make those his glory moments and his defensiveness ability (minus cheesy abuse Hallowed Ground strategies) is not good enough to make that his shinning point (other tanks can offer up similar tanking ability, again minus that moment where you need 10 seconds of no damage). In the changes mentioned in the interview If his defense is his "point" then simply Paladin will become main tank and the other tanks will become "bruisers", even though warriors already play mostly like a bruiser anyway lol.

    Could have misunderstood you though
    I agree that each should have their reason to shine. I was just thinking that PLD making a virtue of their passive defense could be counterbalanced by active defensive skills that WAR/DRK could use.

    Ah, well, it comes down to I play Paladin, and I would like there to be something that each tank is right for, and the party is therefore happy to see them - as you say.
    (0)

  2. #12
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Seems like paladin will forever suffer the same fate as white mages, where extreme streamlining led to a rigid, less desirable job.

    It worked in ARR as we only had two of each but, now with tanks and healers having more competition, you have to add some complex mechanics if you want them to keep up with newer jobs.
    (5)

  3. #13
    Player
    Nerisu's Avatar
    Join Date
    May 2015
    Posts
    193
    Character
    Lennard Cruce
    World
    Typhon
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Belhi View Post
    I am glad they are using the extra performance they have to increase the number of visible objects over more detailed ones. Most of the object models in FF14 look ok but the world can be a bit sparse from time to time.
    Hopefully the DoTs/Debuff issues during 24-man raids and hunts gets addressed too.
    (2)

  4. #14
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    - Kugane will be as large as Ishgard, seamless, and the buildings will be "surprisingly" climbable

    I can see it now: All the NIN and/or SAM RP a chase on the cities rooftops. This isn't Stormblood, this is Naruto! (or insert another Ninja series)
    (5)
    Last edited by Evergrey; 03-23-2017 at 08:27 AM.

  5. #15
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Evergrey View Post
    This isn't Stormblood. This is Naruto! (or insert another Ninja series)
    To be fair, in the japanese themed expansion, where the plot revolves around Ninja and Samurai, I'll allow people their ninja fantasies
    (8)

  6. #16
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    They can give PLD all the defense, the tippy top defense, greatest defense ever seen, and it won't help without them creating content that needs that defense. At which point, the weaker OT is out. Without that change, even huge defense won't help PLD very much. Unless they get so much defense that the healers can full time Cleric's.

    With the current content style, PLD loses out on personal DPS and nothing to boost raid DPS. Which sadly, since I like PLD more than WAR, makes them the loser in many people's views.
    (5)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  7. #17
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    NO NIER AUTOMATA CROSSOVER?! My heart is broken ;;
    (3)

  8. #18
    Player
    RaijinSupreme's Avatar
    Join Date
    Jan 2015
    Posts
    634
    Character
    Dynamo Malevolti
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Evergrey View Post
    - Kugane will be as large as Ishgard, seamless, and the buildings will be "surprisingly" climbable

    I can see it now: All the NIN and(or SAM RP a chase on the cities rooftops. This isn't Stormblood. This is Naruto! (or insert another Ninja series)
    I am.....


    absolutely in love with the idea.

    *currently coming up with my monk Rock Lee Glamour as I type this*
    (1)

  9. #19
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Lambdafish View Post
    japanese themed expansion
    Ala Mhigo is anything but.

    Edit: this expansion will be 80% japanese self fanservice, won't it?
    (2)

  10. #20
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ririta View Post
    Ala Mhigo is anything but.

    Edit: this expansion will be 80% japanese self fanservice, won't it?
    nah, about 50%. I should have expanded to say "japanese themed parts of the expansion", though Ala Mhigo has nothing to do with what is being talked about, as we are talking about the Doma/Kugane half of the expansion.
    (0)

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