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  1. #101
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by AdventZero View Post
    About as much as WHM "intrudes" on BLM...

    All I'm really getting from you is that you're worried your DRK will be outshined by PLD.
    I'm more concerned that classes will blend too much with each others and loose their unique touch.
    (0)

  2. #102
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Evergrey View Post
    True, Holy is not the same as Magic. But it would funtion just like how Magic works, casting a spell or either offensive or defensive nature.
    So it would in a way or another "intrude" on the DRKs domain.
    I feel you could do a weird specifically only holy "faith" theme especially for higher tier spells, what I mean is - what do you need for primals? Lots of energy and faith, Paladin could have a group mechanic revolving around their faith and their allies on them to take care of them.

    You pray to your tanks anyways sometimes lol "please save me I have aggro !" With paladin's ability to cover and restore it could turn into an interesting visual and story issue / concept (they do not harness any specific primal and do not become a primal but what goes on around primals would be on a much smaller similar level to you - Goku Spirit bomb man). Would fit as they harness a steady stream of holy (warrior of light) power and are given faith due to their high group / teamwork feeling. So now giving paladin a lot "magic" is not really a big deal, they're not really doing normal tier magic and mechanics could be built around faith like helping the team empowers their stuff (again to me paladins should be built on oath, faith, unity, vow). I help you, this best helps me. (Would need to add a few more support options for building faith though, forced to overheal to build faith would be lame).

    Edit to add I wouldn't recommend stack consuming abilities like warrior, maybe more like aethertrail/trait in sch/ smn.

    Finally an excuse to give paladins a shiny super sayian effect like many other jobs too lol.
    (1)
    Last edited by Shougun; 03-26-2017 at 09:23 AM.

  3. #103
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Shougun View Post
    Huh the first thing they are addressing is more defense XD. Hopefully they can do something balanced with them, clearly Warrior is intended to be a strong damage source and Dark Knight to an extent as well.. so does that mean they're going to make Paladin "THE main tank" to compensate for the lack of damage? Or at least support / tank like in WoW? Paladin's current support is a /eh/ level (cover feels boss in PvP though lol), Warrior actually has pretty decent group options (to be clear not suggesting defense is the "only" change Paladin is receiving :P).

    Also I love jumping puzzles, even though I'm aggressively average at them lol. So it'll be cool to see if they've mindfully made paths throughout the city, and no loading screens is appealing .
    Make it more...adventurous like FFXI? I'm in!
    (2)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  4. #104
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Also, I stood by PLD even during the early times of Gordias, when people didn't want PLD in their Savage. My fear now is that there will be many PLDs intruding my space.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  5. #105
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    <snip>
    So it's basically the result of a complete flub in balancing. Way to go, SE. -_-
    (1)

  6. #106
    Player
    AdventZero's Avatar
    Join Date
    Mar 2011
    Posts
    193
    Character
    Arianya Advensten
    World
    Balmung
    Main Class
    Paladin Lv 89
    Quote Originally Posted by Evergrey View Post
    I'm more concerned that classes will blend too much with each others and loose their unique touch.
    A good thing to worry about, but you're looking at this a bit in the wrong way. I don't mean for SE to just copy/paste DRK spells onto PLD, I mean for PLD to get their own unique spells or abilities.

    And Example.

    Sacred Shield: Creates a dome of protection around the Paladin which absorbs 50% of the damage Allies in the area of effect take and transfers 10% of absorbed damage to the Paladin.

    What this would be is a channeled spell/ability with a long recast that makes a dome of light around the PLD that can be used to counter boss LB/Raid wide AoE moves. In looks the PLD will have their shield floating in the air in front of them, off hand held out towards it in a bit of a noble/knightly pose as a mostly see-through barrier with four shields, generic looking kite shields, on all four sides facing out.

    And it would work something like this.

    Raid boss uses LB move to hit all raid members for 20k damage.

    Sacred Shield absorbs 50% of this cutting it down to 10k for everyone but the PLD who still takes 20k.

    10% of the absorbed damage, x7 party members = 70k so 10% would be 7k, is sent to the PLD who now takes 27k damage total from this.

    And since the ability doesn't do anything for the PLD, since they still take full damage, it doesn't give them an edge over DRK/WAR in personal damage mitigation, just in supporting their party members.

    Most PLD's in i250+ gear should have about 30k HP in a full party, and since this is before other buffs like rampart most PLD's should live with about 3-8K left. Granted the healers would need to heal them up, but since there are two tanks and this will work as both MT and OT it shouldn't be to much of a problem.

    With this ability we've covered the "Shield" theme, the "Holy Magic" themes, the "defense focused tank" theme, and given PLD some interesting raid utility all at the same time without stepping on any DRK or WAR toes in the process. This is the kind of "unique" abilities SE could use to make PLD more interesting to play, and something people are happy to get in a DF run.
    (1)
    Last edited by AdventZero; 03-26-2017 at 01:14 PM.

  7. #107
    Player
    XSamsaraLotusX's Avatar
    Join Date
    Dec 2016
    Posts
    166
    Character
    Samsara Lotus
    World
    Moogle
    Main Class
    Marauder Lv 60
    Lol if anything no one will wanting pal even more . if se kill war and drk dps then there will be a point geting pal. Hope they will not.
    (0)

  8. #108
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    It's a catch all reference because no matter how you play, the only important aspect of this game is how much damage you do. Tanks and healers aren't brought for just their dedicated roles but how efficient they deal damage. A tank who refuses to drop their tank stance or a healer who won't DPS will both struggle to find raid groups willing to take them because XIV simply doesn't demand enough from neither role. It's all about damage.
    a tank is there to tank a heal to heal and dps to dps XD everyone does dmg so as everyone has to fulfill theyre role :P outside of trying to be world first . playing a pld / war / drk has zero difference in what u can beat in game :P

    the only difference is people ego ^^
    (0)

  9. #109
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Istaru View Post
    Want an encounter where DPS is not all that matters?...
    Vanilla Steps of Faith.
    You know what happened.
    (0)

  10. #110
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by LalaRu View Post
    Vanilla Steps of Faith.
    You know what happened.
    Nothing besides interacting with objects mattered in that fight... even if people died it was easier to release than to be raised.

    I didn't like it much
    (1)

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