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  1. #1
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,035
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100

    Daily Bonus: Deep Dungeon

    Can you please increase incentive to run Deep Dungeons by offering a daily reward?

    I could either see it as:
    - Duty Roulette: Deep Dungeon
    or
    - Daily Achievement: Deep Dungeon

    Currently Roulette:Leveling offers more experience and it would be nice to prepare for 4.0 with more jobs leveled.
    (0)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  2. #2
    Player
    Galborion's Avatar
    Join Date
    Nov 2015
    Posts
    148
    Character
    Kvietok Cholla
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Deep dungeon gives way too much exp as it is. If anything it should give less XP. Deep dungeon is the reason why we have such a bad players when they only level in there and cant handle their jobs. So no please.
    (7)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Galborion View Post
    Deep dungeon gives way too much exp as it is. If anything it should give less XP. Deep dungeon is the reason why we have such a bad players when they only level in there and cant handle their jobs. So no please.
    Why not both?

    Keep the XP rate in PotD as is, and raise the XP gained from other areas such as dungeons in stormblood, and offer a daily quest. Maybe you get a free accursed hoard for each floor per day.

    Problem is that lowering the XP actually won't matter. PotD will always be the optimal levelling route no matter what the XP ratio is like for one key reason: party comp doesn't matter so DPS queues are fast, and well... the two new jobs are DPS.
    (3)
    Last edited by Lambdafish; 03-22-2017 at 05:34 PM.

  4. #4
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,035
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Galborion View Post
    Deep dungeon gives way too much exp as it is. If anything it should give less XP. Deep dungeon is the reason why we have such a bad players when they only level in there and cant handle their jobs. So no please.
    This doesn't make sense.

    The issue players have of being "bad" is because they don't understand their rotations. This is a flaw because all the skills aren't taught in a cohesive manner. We have (1) level stupid dungeons with incomplete rotations, or (2) have every skill thrown at your face at once and pray for the best.

    The game doesn't start until cap level. Your suggestion is to literally punish players for being exposed to way too much or not enough.
    (3)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  5. #5
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Galborion View Post
    Deep dungeon gives way too much exp as it is. If anything it should give less XP. Deep dungeon is the reason why we have such a bad players when they only level in there and cant handle their jobs. So no please.
    Honestly I believe they should probably just lock the place down until you get at least one class/job to 60th... because having to spend time in a dungeon with someone that doesn't know their job by that point..... is something you will know and likely have felt keenly at some point or another...

    It makes one much more likely to not make the mistake themselves... and to actually learn.
    (0)

  6. #6
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Silverquick View Post
    Honestly I believe they should probably just lock the place down until you get at least one class/job to 60th...
    Well, even if you were to level all the way to 60 via PotD on your first job, you'd have to do all the MSQ dungeons and trials on the way up anyway. That's Sastasha, Tam-Tara, Copperbell, Toto-Rak, Haukke, Brayflox, Quarn, Stone Vigil, Snowcloak, Keeper of the Lake, Sohm Al, Aery, Vault, Gubal and Aetherochemical. Solo duties and trials go extra.

    Same goes if you were to level via FATEs. Honestly? I don't think that anyone who hasn't learned by that point can be made to learn.
    (2)

  7. #7
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Galborion View Post
    Deep dungeon gives way too much exp as it is. If anything it should give less XP. Deep dungeon is the reason why we have such a bad players when they only level in there and cant handle their jobs. So no please.
    yeah, good was the time before they released deep dungeon... everyone could play their class, high dps, tanks who used cooldowns, healers who were staying around... farm parties were actual farming and not failing... good memories...
    (0)

  8. #8
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Galborion View Post
    Deep dungeon gives way too much exp as it is. If anything it should give less XP. Deep dungeon is the reason why we have such a bad players when they only level in there and cant handle their jobs. So no please.
    Id say unsync is the reason not deep dungeon I have actually learned how to do some things in deep dungeon you dont learn anything in unsync content
    (1)

  9. #9
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by bswpayton View Post
    Id say unsync is the reason not deep dungeon I have actually learned how to do some things in deep dungeon you dont learn anything in unsync content
    By the time you can unsync anything worth mentioning, you're already 50++ and should know your stuff >_>
    (2)

  10. #10
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Zojha View Post
    By the time you can unsync anything worth mentioning, you're already 50++ and should know your stuff >_>
    the problem is that you lvl way to fast, regardless of your lvling method. i was lvling my DRK in normal dungeons. i even started with sastasha to learn from low lvl, then i leveld my gladiatior to learn provoke and awarness. i was reading guids, had knowledge about all dungeons and knew what to expect from a tank. when i hit 50 i was going through all lvl 50 dungeons, just to get practice and learn the dungeons as tank. however, when i hit 60 i still had many problems with the class, mana management, using def cds right... it doesn't help that lvling and endgame dungeons are played completely different. and of course there are no tank swap mechanics at all in dungeons and the whole OT role doesn't exist.
    (0)

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