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  1. #1
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,035
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100

    Daily Bonus: Deep Dungeon

    Can you please increase incentive to run Deep Dungeons by offering a daily reward?

    I could either see it as:
    - Duty Roulette: Deep Dungeon
    or
    - Daily Achievement: Deep Dungeon

    Currently Roulette:Leveling offers more experience and it would be nice to prepare for 4.0 with more jobs leveled.
    (0)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  2. #2
    Player
    Galborion's Avatar
    Join Date
    Nov 2015
    Posts
    148
    Character
    Kvietok Cholla
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Deep dungeon gives way too much exp as it is. If anything it should give less XP. Deep dungeon is the reason why we have such a bad players when they only level in there and cant handle their jobs. So no please.
    (7)

  3. #3
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Galborion View Post
    Deep dungeon gives way too much exp as it is. If anything it should give less XP. Deep dungeon is the reason why we have such a bad players when they only level in there and cant handle their jobs. So no please.
    Why not both?

    Keep the XP rate in PotD as is, and raise the XP gained from other areas such as dungeons in stormblood, and offer a daily quest. Maybe you get a free accursed hoard for each floor per day.

    Problem is that lowering the XP actually won't matter. PotD will always be the optimal levelling route no matter what the XP ratio is like for one key reason: party comp doesn't matter so DPS queues are fast, and well... the two new jobs are DPS.
    (3)
    Last edited by Lambdafish; 03-22-2017 at 05:34 PM.

  4. #4
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,035
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Galborion View Post
    Deep dungeon gives way too much exp as it is. If anything it should give less XP. Deep dungeon is the reason why we have such a bad players when they only level in there and cant handle their jobs. So no please.
    This doesn't make sense.

    The issue players have of being "bad" is because they don't understand their rotations. This is a flaw because all the skills aren't taught in a cohesive manner. We have (1) level stupid dungeons with incomplete rotations, or (2) have every skill thrown at your face at once and pray for the best.

    The game doesn't start until cap level. Your suggestion is to literally punish players for being exposed to way too much or not enough.
    (3)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  5. #5
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    Potd teaches you nothing mobs die too fast. Players get to 60 and have no clue on even the basics of their job. Sure, rotations change a bit at 60 for some jobs but when you have lvl 60 drgs that don't even know what the fak heavy thrust does, yea, it's on the player to learn but also blame potd. People are helpful in low lvl dungeons and willing to help and teach, but at 60? Gtfo. If dungeons are boring how is potd more fun? Oh it's not? It's just faster? Cool. Take alll that extra time you saved leveling up so much faster to learn your bloody rotations BEFORE YOU ENTER LVL 60 CONTENT. if everyone who lvld up in potd took the time to do that we wouldn't care how fast it is. Have at it. But nope. All you impatient people who want to level up fast don't want to take the time to learn either.
    (1)
    Last edited by bardaboo; 03-23-2017 at 03:12 PM.

  6. #6
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    I suspect it's the OTHER people in POTD who aren't interested in spending 10 secs for someone to adjust their toolbar and learn as they go. Solo-ing potd is a good way to learn as you go, refine your rotations and techniques, etc.
    (0)

  7. #7
    Player
    MaloraYuki's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    210
    Character
    Malora Lyra
    World
    Lamia
    Main Class
    Bard Lv 90
    I personally love learning classes in PotD but I also take the time to read what my skills do and figure out how everything works together, and if I can't figure it out look it up or ask (although the only one I had issues with was lvl 60 mnk, which isn't even lvl 60 yet). I feel it's also unfair to say people had to learn their classes before PotD tho. Before PotD happened I ran into lvl 60 healers that spammed 1 button, tanks that couldn't hold aggro, or dps that were just button mashing. Can't blame content for people not taking incentive to learn, that's on the player. However I don't really think PotD needs a bonus, I mean yeah it's kind of becoming old content now but it's still a valid way to lvl. So I guess I don't see the point in incentivizing it more?
    (1)

  8. #8
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Blaming Palace for bad players is nonsensical. Leveling didn't teach anyone how to play, regardless of how you do it. You learn by putting in effort yourself, and that's what people aren't doing.
    (3)

  9. #9
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Galborion View Post
    Deep dungeon gives way too much exp as it is. If anything it should give less XP. Deep dungeon is the reason why we have such a bad players when they only level in there and cant handle their jobs. So no please.
    Honestly I believe they should probably just lock the place down until you get at least one class/job to 60th... because having to spend time in a dungeon with someone that doesn't know their job by that point..... is something you will know and likely have felt keenly at some point or another...

    It makes one much more likely to not make the mistake themselves... and to actually learn.
    (0)

  10. #10
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Silverquick View Post
    Honestly I believe they should probably just lock the place down until you get at least one class/job to 60th...
    Well, even if you were to level all the way to 60 via PotD on your first job, you'd have to do all the MSQ dungeons and trials on the way up anyway. That's Sastasha, Tam-Tara, Copperbell, Toto-Rak, Haukke, Brayflox, Quarn, Stone Vigil, Snowcloak, Keeper of the Lake, Sohm Al, Aery, Vault, Gubal and Aetherochemical. Solo duties and trials go extra.

    Same goes if you were to level via FATEs. Honestly? I don't think that anyone who hasn't learned by that point can be made to learn.
    (2)

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