Quote Originally Posted by SendohJin View Post
SMN is not currently unbalanced because those things can't be changed. They don't have to change the potency of any of those. instead of buffing Ruin they can buff Ruin III, who uses Ruin anyway? they don't need to buff the 3 main dots or shared AOE spells they can buff Fester, Painflare and Deathflare instead.

you cannot and should not attempt to balance every job at every level cap, that's a waste of time.

it's obviously a very minor issue which is why the only thing someone really complains about is Leeches and they have nothing to say about Lv 50-60 spells and abilities.
The fact that jobs get their own unique abilities themselves should be a sign that the class system failed, IMO. Broil and Ruin III could have just been Ruin III for ACN except the devs realized there was no decent way to make the ability work for both SCH and SMN. By saying "just tweak job abilities" you're already admitting defeat by saying that class abilities can't be adjusted to preserve some semblance of balance.

See also: why Physick sucks for SMN because it scales off of SCHs primary stat instead. If your solution to making Physick a viable self-heal for SMN while not breaking SCH is "just pile MND on the SMN jobstone until it works" then you have already lost. (Or alternately, "make it scale off INT for SMN only", as that is also a change at the job level and not the class level.)