Quote Originally Posted by Ririta View Post
You can have several jobs be viable without homogenizing them to the point where your choice is just aesthetics. What really matters is the encounter design, it can't commit the same mistake as Coil often did.
While true, we have no idea if they are homogenizing the jobs. Nevertheless, what you're asking for is a monumental task. Consider, if you will, each job being able to play into every role. With Stormblood adding two additional jobs, you've effectively tripled the devs' work; going from 15 jobs to a whopping 45 as they have to make each viable. Your scenario will, ironically, lead to even more homogenization because creativity is a finite source. They can only make so many builds or jobs unique before ideas start to blend. It happened in WoW.