Results 1 to 10 of 47

Hybrid View

  1. #1
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by loreleidiangelo View Post
    snip

    So balance for scholar is homogenizing them into the same mediocre level as white mage and astrologian?

    I didn't ask for white mage to keep getting nerfed over and over since 2.0; I didn't ask for astrologian to be on the same level as white mages instead of scholars. Why bring one job down instead of buffing the others? People like to DPS, let them. It amuses me how badly they've been ruining white mage since 2.1, but that wasn't possible with scholar, so they began crying on how arcanist is bad for balance, as if that wasn't a self-inflicted problem.

    Scholars also have more spells to use in an AoE rotation: the 4 DOTs, Bane, Miasma II and Blizzard II. And in the single target rotation you forgot to add Energy Drain.
    Speaking of MP efficiency, Blizzard II isn't exactly the most MP efficient spell for the damage it deals.

    On summoner; I did raid FCoB, but as paladin. Why couldn't they rise the summoner's base piety? We've had just seen a base stat increase that tier (dragoons with their magic defense) so it could be done. And by the way, the summoner problem was self inflicted after the black mage over reaction in 2.3. A higher MP pool wouldn't make summoners be able to catch up to black mages.

    Quote Originally Posted by Bourne_Endeavor View Post
    Would you prefer being excluded from any difficult content? FFXI suffered notably from certain builds or sub-classes being deemed "trash" and people outright refusing to take them. Balance is what allows players to more freely choose the job they prefer and still complete everything. Yes, the meta comp exists but it's not to the point of exclusion.
    You can have several jobs be viable without homogenizing them to the point where your choice is just aesthetics. What really matters is the encounter design, it can't commit the same mistake as Coil often did.
    (1)
    Last edited by Ririta; 03-23-2017 at 02:32 AM.

  2. #2
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ririta View Post
    You can have several jobs be viable without homogenizing them to the point where your choice is just aesthetics. What really matters is the encounter design, it can't commit the same mistake as Coil often did.
    While true, we have no idea if they are homogenizing the jobs. Nevertheless, what you're asking for is a monumental task. Consider, if you will, each job being able to play into every role. With Stormblood adding two additional jobs, you've effectively tripled the devs' work; going from 15 jobs to a whopping 45 as they have to make each viable. Your scenario will, ironically, lead to even more homogenization because creativity is a finite source. They can only make so many builds or jobs unique before ideas start to blend. It happened in WoW.
    (0)

  3. #3
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Ririta View Post
    You can have several jobs be viable without homogenizing them to the point where your choice is just aesthetics. What really matters is the encounter design, it can't commit the same mistake as Coil often did.
    That has nothing to do with what is being said though. Fixing something that is broken and not fit for the game =/= homogenizing. Also no one uses blizzard II for DPS. Every time I see people attempt using that for DPS, it is a dps loss compared to if they did something different. Dot everything then spam ruin sheesh.
    (0)
    Last edited by Ama_Hamada; 03-23-2017 at 03:03 AM.